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Just as with every game, i create via the Unity 3D engine. The occlusion culling never fails to fail.. Sometimes spectacularly.

On Saturday, I continued with the level design. Kind of… Business as usual. On Sunday, i also continued by also imported a pathfinding into the project (this time provided by A* from the unity 3d asset store.

And on Monday i just started the occlusion culling calculation and... well... this will cause me much pain as always to find the right values. And it takes about 4 to 6 hours to calculate everything >_<

Oh dear...

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Raza

It's a beautiful travesty Kern, but what do I know I love chaos *sips tea menacingly*