Weekend runtime story editor log (Patreon)
Content
This weekend, i implemented the detail view of the VN event generation for the runtime story editor.
On Saturdays i needed to first clean up from files from the other project so i could actually copy the scripts over to MW.
AND... once i implemented them in MW i had to fight.. many.. many.. many.. compiler errors so.. this weekend i am actually glad the the game does not crash once i open the runtime editor.
But it is going smoothly and maybe i can pull this off until the end of the month so the alpha testers can actually try their hands on the runtime story editor.
Other than that... not much to say ^_^