Weekend debug and script log (Patreon)
Content
Okay relatively much done this weekend actually.
First of all i had to do a little debug session since i had to add some more generic events for a certain item which makes someone silent and since she was silent i needed new events for those rare occasions. And those events triggered a bit wrong.
Furthermore i had to implement a function which gives me the exact position of a certain vertex of a skinnend mesh since i need this position to attach somethign to it.
And.. i added about 20 VN frames
and... to make myself more efficient i added a function to my vn framework which allows me to copy whole events. I hope this will help to add generic events in case the player wants to do something but the girl is... silent for some unknown reason.
Btw : A question to all the spellcheckers out there , is it imporant that i include the spellchecking framework into the next release or can this wait for a bit ?