AATOFL 0.61 Public beta (Patreon)
Content
Download MAC
https://mega.nz/#!8VUVla7A!rX291LEtSch8kPKAeHRF3JTYMVrRJbjkXtx692ETI8A
Download Linux :
https://mega.nz/#!IY9iRJKL!1m2jh_KGsmbE7TtmyXAmfyZk4sR7IRcd7aP1IW_r9b4
Since the poll i created last weekend spoke clear words and my beta testers are (mostly) okay with the idea of haveing a public beta 0.6. I have made one.
It is mostly the same stuff as 0.6 beta but i added one more tiny little device which can be found in the crew quarters. Nothing much but i hope it helps a bit since the 0.6 release brings not that much amount of content. It is mostly technical things and new functions i can use.
here is the changelog from 0.54 to 0.61
- Fixed : In Orbit camera , the texthistory is now deactivated
- Fixed : Several minor things i forgot about >_<
- Added : The restrain table , new device
- Added : Metal yoke
- Added : Generic events for the towerdefense game
- Added : Generic events for chastity trail game
- Added : Android devliery device
- Added : about 2500 VN frames
- Added : StoryMod tools to create new events and spellchecking
Mayor thing is mostly the story-mod-framework for you guys , it targets the spellcheckers and it can be used to change the story or add to the story to a certain degree. It is fairly limited since i work in the unity editor and you guys are nmot able to set positions and triggers the way i do. Maybe i will continue to work on this but... we will see.
Furthermore , i had some problems regarding the release since i enocuntered a very very.. very.. bad unity bug. Every scene is limited to 4GB texture use. I ran into the problem and reduced some textures to avoid it but if i ever create another game i really.. really have to think how i can avoid this entirely.
And.. in other news. My goal this weekend is to continue my work on the other new machine and create the animations for Vivian now. (and i have to compile Linux and Mac builds for AATOFl public beta 0.61)
TLDR version
Released AATOFL 0.61 beta (win 64) , fixed some bugs , want to create Vivians animations for a new device and compile + upload LInux mac builds later this weekend.