AATOFL version 0.6 Patreon Beta (Patreon)
Content
Windows x64 version
https://mega.nz/#!EBtDRDQC!rqP5gwpdC9FyjONzNOQA0ze9ex08EfE3SacEsAk3sYs
Linux version (untested and unsupported as always)
https://mega.nz/#!5QVlhZoZ!m_EGe-nUeSFmmjx7lkBRUwYNClb6FwwH9Z6dTvcv8EE
Mac OSX version (untested and unspupported)
https://mega.nz/#!IcViEBYR!449UC-bLO42U5YOEruXpcBfn4zPmiUNKtn4qNuvHsys
Also important notice about the flash program used for modding , you can move around with WASD >_<.. if forgot to mention this in the tutorial file.
also.. f is the shortkey for search but you can only search per event number not per event name.
Not much new to see for the guys who just want to play the game. The additional content is just the Retrain tables , the android delivery device and the generic events for the Chastity trail and Towerdefense mini game.
If you win the towerdefense game with Aemi/Vivian you can use another minor naughty-helper but it is really minor.
Anyway , for the spellchecking guys i have implemented a new way of spellchecking. The *story-mod* system. There is now a new folder within the down called *Story mod tools* including a mini tutorial on how to use the story mod tools as well as two versions of dedicated flash players for the story tool.(i only use the debug one but it does not really matter)
Furthermore , there is a new exe called *AATOFL_ModManager.exe* within the main folder of the game , this is a tool to upload storyMod.js files onto my fileserver if you want to make your spellchecking avaliable for everyone. (be carefull with the application , only one file is allowed per user and if you upload another story mod your other file will be overwritten)
The new mod tools also allow you to implement even new frames and events if you want to do more but since you do not have access to the source unity3d level like i do it is kind of limited. I uploaded the tutorial files with the AATOFL_ModManager.exe so you guys can just download it and see what i have done and how i did it. Just see the whole StoryModFile as a big example xD
BTW if anyone want to transfer their old spellchecking into the new system they can also do this.
Use the old system and wait until it has implemented your changes and then just extract the story events from the game. (see tutorial)
And.. here are some minor details (changelog) as always.
Change log : 0.54 to 0.60
- Fixed : In Orbit camera , the texthistory is now deactivated
- Fixed : Several minor things i forgot about >_<
- Added : The restrain table , new device
- Added : Generic events for the towerdefense game
- Added : Generic events for chastity trail game
- Added : Android devliery device
- Added : about 2500 VN frames
- Added : StoryMod tools to create new events and spellchecking
I hope you have fun :)
I would like to stay windows with the pure betas but if there is really a need for a linux/mac version i can try to compile it also but it takes time.