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Okay ,this weekends goal is to create Vivians chastity trail generic event. I hope i can also finish them this weekend so i can start to work on the towerdefense generic event.

Mh.. since nobody answered my question on *should i re-use the towerdefense level* i think i am lazy and just use the old level and create a story if you play either with Aemi or With Vivian.

If i have time i also want (in the future) to rework the spellchecking program so that every VN frame gets his own unique ID to change the maintext sentence of that ID. The old style with the *Search for fitting text and replace it with other text* was heavly criticized on loverslab/F95zone... but these are plans for when i have time in the future.

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Anonymous

do what you think is best use of time Kerni, your game will be great regardless of repeating events :D

Anonymous

yeah don't bother with time consuming but not important stuff. I really liked the "test subjects" events in labs, I hope VI of the base still have some "hardware" tests :)

Nathan

You could always put in an new level later on, as I didn't know you were meaning for it to be answered :S (I would personally say more levels the better)

Dubsington

I like the idea of re-using the event. Not only is it easier, but it lets us take a second shot at it if we did not do so well :)

Kerni

Jep.. i guess it will have some since the test are not finished yet.

Kerni

I do not want to re-use the towerdefense event as whole , i just want to re.use the level (the tempel underground thing) and make a new event with a repeatable story. One Vivian and one for Aemi.

Anonymous

I see no problem with re-using the same level for generic events. And great news about reworking spellchecking and VN frames. The older system was making translation a pain in the arse at some points. Do it, if you can.

Kerni

The spellcorretion will take a while , first i need to create the missing generic events for the crew quarter before i can actually do it.

Anonymous

for newer versions what is the easiest way to transfer progress files? So we don't have to start all over again. Love the game! amazing stuff

Anonymous

Have not been playing this game since 0.35, and i've noticed an issue that makes it pretty much unplayable at this point. (on 0.54) Might have been there all along, i just cant seem to remember not to do it now... When ever you walk in to a small space with any android following you, you get stuck trying to leave the space again. Like... showers. I've had to restart twice due to not having a fallback save, and getting stuck in a shower. Going to try it again tomorrow, but at this point i'm just frustrated. Increase the follow distance, introduce some random movement after you stand still for a while, or activate pushback to move them when you are "walking in to them" so to speak... Anyway, thanks for a great game, wanted to give you some feed back.

Kerni

You can just copy your old savegame files to the new version , but since this game is WIP i can not guarantee that your old savegame files will work without any issues.

Kerni

I messed with the navmesh obstacle radius last time but i think i got it now. In the next update you should be able to push them away once they follow you.