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 Okay , i went back to  unity3d 5.4.0.p4  and everything was okay , even the occlusion culling.  
so... i tried to compile to MAC and Linux and it cost me one full day to switch between the versions , compile it and upload it.  They compiled without issue but since i do not have a Apple PC or a LINUX system i can not confirm if they work.
If they doesn't... sorry.. then be it. I just do not have time to take care of several different versions of the game.  

So.. here are the two links of the versions (untested)
Linux -  https://mega.nz/#!kAcxTCJC!hOtbD8zOcvLmdVav8QW4MzIvgMhfm5-lDT-sV_bQqQI

Mac - https://mega.nz/#!NAcB0AbK!tfNSnFeYyZKp8xtgsb-8jPPCDlWv3ShpXusvUibnbcE  Maybe they work.. maybe not.. i have no idea. 

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Comments

Anonymous

Have fun Mac/Linux friends!

sleepwalker

Awsome work Kerni.It loads and almost works. The game started at the .45 save point. All interface elements were locked onto the screen, and there was no way to start the game from the beginning. I took a screenshot of the problem but dont know how to post it, and I guess it dont matter really as you dont intend to fix it. But, valiant effort, a working OSX version of this at some point would really be great.

Dubsington

If we hit any showstoppers, are there logfiles or something we can upload along with the screenies and descriptions?

Kerni

It would be *blind* programming since i do not have a MAC or LINUX build in my mouse. Furthermore , the time it would take to understand the problems (let alone fixing them) would take much time.. too much time. I want to make progress with this game.

Kerni

Unfortunately same answer as with sleepwalker. It would be *blind* programming i just do not have the time for several versions of the game. If it does not work. then it does not work :( PS can you gyuw please tell me if both versions do not work proberly , if so i do not need to do this again in future builds.

Anonymous

Manjaro x86_64, radeon free driver, 4.12 kernel. Starting and work correct (tested only 5 minutes). Save/Load correct. Saves from archive or windows version (launched in wine) loaded, but have a bug: <a href="https://transfer.sh/eoI8E/0000.png" rel="nofollow noopener" target="_blank">https://transfer.sh/eoI8E/0000.png</a> <a href="https://transfer.sh/W9Yg3/0001.png" rel="nofollow noopener" target="_blank">https://transfer.sh/W9Yg3/0001.png</a> <a href="https://transfer.sh/igRCk/0002.png" rel="nofollow noopener" target="_blank">https://transfer.sh/igRCk/0002.png</a> Sorry for my ingrish. And big thanks for linux build!

Kerni

My selfmade framework does not seesm to load properly with your version. This is why you have all these things on your screen. As stated in the post above i have now scripted in (in my dev version) a new workaround for the savegame process for Linux and MAC users. I can only hope that this will work... ~_~

Dubsington

Build is in great shape. No further bugs. I am very happy with this Mac build! A gameplay question: What is the inventory key? I want to try out the communicator but I can't find the right key.

Dubsington

OK, finished the whole game. I hadn't played in a long time so I had never made it into the crew quarters before-- holy crap, man, you did a great job on that level. It's huge! So much detail with the individual rooms, I felt like I could get a feel for the personality of the people that lived in them. Really good job. From some of your posts it looks like the sex toys in there will become replayable in the future; that'd be great. I'd love to play the VR game again, and Vivian's inflateable footstool thing is worth revisiting :) The PoV scenes were an interesting change of pace as well. Anyway, well done. I like the poker game. I had been hoping for a g/g scene with Vivian and Aemi for a long time. The minigame is a lot of work to play through (although it seems you help us out a lot-- I sure got a lot of good hands!) but you make it worthwhile. I hope you make for more repeatable g/g scenes in the future, there are a lot of things they haven't done yet :) The cosplay was fun too. It'd be cool if you could interact with the photo of Vivian as well; it's laying face down on her desk. You don't get a good look at it when she shows it to you and I'm really curious what she used to look like. This really is an awesome game. Thanks for the Mac build, it was so hard to play under emulation.

Kerni

Good to hear that the MAC build works so far , i hope the new workaround for the savegame function works aswell in the next version (i make another mac/linux version along with the next beta) @Toys for the girls When i am done with the towerdefense minigame then i will start to make the chastity tral minigame a generic one and i guess i have to also make that inflatable bondage chair avaliable xD @Girl on girl scene Currently you only have the poker girl on girl scene and the tentacle girl on girl scene.. mh.. maybe i can make more in the future. (maybe.. a strap on ??) @Photo of Vivian Sounds like i have to make a little event so you can pickl up the photo and have a look at it again. (but later...)

Anonymous

HI Kerni. Everyome tells you that, but you are really doing a great job.

Anonymous

i would like to highlight what i believe is a bug. This applies to both Aemi and Vivian. If a girl wears the simple ball gag and gets close to you because she needs your "help", you need to select between "pretend you don't understand her" and "take out the plug". If you select to remove the plug, the plug stays in her mouth and the event goes back to the beginning of the scene, practically in a loop. you get out of the loop just selecting "pretened you don't understand her". I hope this helps. Cheers.

Anonymous

BTW, when you talk to a girl who is wearing the ball gag, the ball gag stays in her mouth also after you "pulled out the mouth plug". thanks for your hard work.

Kerni

Jep already fixed this in my dev version also the bug with the *pretend you don't understand her* was also recently found by dubsington. I think that i fixed this in my version too.