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Spooky timezones, everyone. Andy here bringing this month's monthly report to you. Did you guys have a good month? I certainly didn't! 

This month marks the end of delayed update...well, it's supposed to be this month, but I decided to delay G9 a bit so I can polish it more (since Rex will be writing for A9, I'll be able to focus on G9.)

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I have a side announcement to make, and I'll make it short and as honest as possible -- I'm broke. Like broke broke. I need to have money to help with my sister's school and getting a new phone for myself. I'm also having a major burnout right now. I'll take a month break during January 2023 without pausing the billing cycle. So, if you're not up for that, make sure to pause your pledge for January 2023. You have been warned. 

--that and I'm going to see Rex in January. We only get to see each other once in a year or sometimes none, so please let me enjoy it.

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Anyway, here's the monthly report:

  • Updated game to 0.9.39p and 0.9.35i

For patrons, this brings you a brand new M9 update with some updated, more streamlined version of Gil's route. Public version got no update in October because we received two months' worth of update in one sitting. M9 was a short update, I admit, but I think it revealed a lot... It showed us some familiar faces that you wouldn't expect seeing, and you got some answers...and more questions. 

There are few possible outcomes in M9, depending on your choices in previous days, so make sure you have those extra save files ready.

Andrew has been out for about half a year now, he's no longer spoiler material.


  • Adjustments to Gil's route and G9 completion:

This is nothing as involved as Mark's route. It's mostly to make the route feels more natural and I don't know...less jarring? Nothing changed, story-wise, but there are certainly some improvements on how the story is being told.

G9 is already finished, but there are a few things I need to review. It might take a week or two to finish because I'm also occupied with some in-real-life issues (broken phone, school admissions, exams, games and stuff.)


  • New background from Vui:

It's been a slow month, so we only managed to get one background done. 

As for the CG, still no news from Wolgen, hope he's alive (LOL) -- update: just got a message halfway into completion of this post. Here's an exact quote from him:

"Morning, still halfway working on it. Need about another week. Sorry unu"
- Wolgen, 2022. [8:37 AM]

It's been two months.


  • Added character callback:

It's what they call in the documentation, but I personally just call them blip blops. It blips and blops when a character says something. It's still experimental and I might let it stay or delete it, depends on what happens in the future. Meanwhile, if it bothers you, there's a new slider in the options, allowing you to mute it if you wish.


  • Music looping and new sound effects:

Some of the music present in-game haven't been looped properly or at all. This update changed some of them. Now you can let it play for 30 minutes and wonder "when does this music stop???"

New sound effects don't include squelching, wet sex noises.


  • A9 outline in the works:

Even though Rex is writing Anders' route, all of it will happen if the outline gets a green-light from me. It shouldn't take too long and soon we'll have a G9 and A9 update combo.

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That's all I have for this month. Looking at it, it doesn't seem like a productive month, huh? But I swear I did a lot more than I wrote here...! At least it felt like it. 


Thanks for reading!

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Comments

Anonymous

At least I want to know the best possible affection points..

Anonymous

That's too bad I really liked this story too. Too bad it won't be finished

andehP

I don't keep track of it, but (visible) affection points are variable, but generally you can get up to 100~ like points and at least more than 5 love points total in day 9.

Anonymous

We all've been told lies. Walter and Mark bought no clothes during day 9.