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Hey everyone,

Welcome to Intel Report 2! This has been quite an exciting week, so let’s get stuck into it.

Firstly, work on the Vera x Dictator artwork for the scene that appears at the start of the game is pretty much done, just some final tweaks need to be made and those are going to be done today. Once completed the artist will move on to getting Doctor Hart’s character sprite completed.

I also got a few silhouettes done by my artist for random side-characters that can appear during the game. I will be able to modulate the colours of these to represent various characters that don’t have a big role in the game.

I have also had some voice acting work done by MagicalMysticVA for Molly and I will be posting some of those lines on the one-week heroine sneak peek channel in the discord (hope to see you there if you aren’t already).

Writing and coding has been going well, I squashed a few bugs, optimized performance, fixed a bunch of compatibility issues, and managed to cutdown the overall size of OWH game files. Once the new artwork is in, I plan to do a final demo version for the game that will have everything up to the hub, including artwork. I will then launch v0.20 that will include all the mission for the first day. I will be releasing this version to my Agents and Handlers (and to Substack subscribers) a week early.

One last thing, I am making future Intel Reports limited to paid subscribers. Major update news will still be public (the monthly/bi-monthly progress updates) but I feel like I need to provide more value to those who have decided to put their trust in me whilst the game is yet to have a proper release.

I still won’t be charging for Intel Report posts themselves, and as always, you will only get charged (on Patreon) in a month that saw at least 1 major release (which has yet to happen haha, my artwork fund be looking a bit barebones right now).

I tossed and turned about this one quite a bit and although I think this is the right way to go, I am happy to hear what you guys think and I am very much open to be swayed on the matter. Anyway, hope to see you all next week for another Intel Report!

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Comments

HydraKin

I've been having trouble trying to play the game: When i download the game on my pc and try to extract it to play I see two applications in the file one is titled 'One Week Heroine v0.13' and the other is 'One Week Heroine v0.13.console' I'm unsure which im supposed to pick. When i try to open either of them it shows an opening download screen that wont change from 0% when ive left it for hours it still says 0% and if i try to click it it crashes and when i open the one with console in front of it it also opens a code app and after a few minutes there are a binch of error messages like 'ERROR: Failed loading resource: res://.godot/imported/vera_outfit_casual.png-d16688a0530384ffe02aa2debe99d32e.ctex. Mak. at: (core/io/resource_loader.cpp:274)'. Is there anything that i can do to fix this.

Arthur Kord NTR

Very odd, it is saying it is failing to load one of the image files in the game. I'll have a look and see if I can work out a hot fix for it. It could also be that the download was corrupted which would just mean you would need to redownload and extract the game. If that doesn't work let me know.

HydraKin

Its 235MB, also its wasn't just one error message it was a wall of them, ill post them

Arthur Kord NTR

I have a feeling the issue is a corrupt extraction. Since this seems to be an isolated issue, here are some quick steps to try: Re-download and Extract: • Download the game files again. • Extract to a new folder, ensuring the process completes fully. Graphics Drivers: • Update your graphics drivers to the latest version. Run as Administrator: • Right-click the game executable and select "Run as administrator". If these steps don't work, please let me know: • Your OS version • Graphics card model