Fixing Raibaru to make Yandere Simulator a better game (Patreon)
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The Amai Challenge has been out for several months, but I never announced what I gained or learned from watching people play it! That's what I've made a video about today.
In short, I observed that people had far more meaningful experiences with the Amai Challenge than with Osana's week, and I could easily see the exact reasons why. It's given me a sobering reminder of where my priorities should be, and it has inspired me to make some pretty meaningful changes to Raibaru and Osana's week. I've made a video all about it - please check it out!
Most of my recent videos have been about fixing and improving various aspects of Yandere Simulator. I've been working down a giant list of fixes/improvements that I started planning after watching people play the Osana demo. I'm almost through that list. I anticipate a few more "fixing game design flaws and making general improvements to the experience" updates, and then I'll start to move into the next phase of development.
Thank you for supporting the development of Yandere Simulator!