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I feel like I accomplished so much over the past month!

  • It is now possible for any student to be poisoned/drowned/electrocuted, instead of just one
  • New methods for manipulating student behavior and destinations
  • Two new weapons (fire extinguisher, pipe wrench)
  • Re-worked electrocution mechanics
  • Re-worked poisoning mechanics
  • School gate murder method
  • Four new characters
  • New area at school
  • One new task
  • Selfie Mode

I feel like my productivity has returned to 2015/2016 levels, when I was adding major features every 2 weeks, and I'm going to do my best to maintain this level of productivity throughout 2019!

Everything I've been working on recently is something I've been planning for years, so working on the game has been extremely gratifying recently!

I feel like the list of remaining pre-Osana features is shrinking super rapidly. It feels like the I can finally see the light at the end of the tunnel!

I hope you're as enthusiastic about the future as I am! Thank you for following the development of Yandere Simulator!

Files

Manipulating Students in Yandere Simulator

To learn more about the game, visit https://yanderesimulator.com For development updates, visit https://yanderedev.wordpress.com For cool merch, visit https://crowdmade.com/yandere If you're concerned about rumors, visit https://yanderesimulator.com/debunk/ The awesome "Sinister Conductor Yandere-chan" illustration was drawn by MulberryArt! https://www.deviantart.com/mulberryart

Comments

Hudson Mills

You sounded so happy in this latest video and it makes me soo happy. Hope you stay happy and chilled with ur progress i enjoy every bit of hearing you happy and you happily sharing ur work that you are proud of with us.

Soufrière

A few days late as always, but I just want to say how happy I am for you. In your latest video you sounded like you got your mojo back. I understand what it's like to lack drive for months on end yet still toil away on a project because I promised -- in your case, there's money involved; for me it's just a sense of honour and duty. Anyway, I'm loving how the game is starting to move away from 100% scripted events. Keep up the good work!