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I ran into this when I was almost done editing the video and I was considering adding it back in, but I was already adding several other things back in and had to cut myself off.

I threw a firebomb at one of the enemies who jumps down from this ledge, which is a somewhat-limited opportunity in that it's a one-time trap (they load down there in subsequent revisits in the same playthrough). I did a "save the last 30 seconds" clip so the throwing of the firebomb itself is just missed but you get the idea.

It wildly confuses this enemy and makes his jump down below look hilarious. I'm not entirely sure what's going on, but I think that because he never handles his departure correctly, the event isn't "finished" and so he stays focused on that instead of noticing me.

What's unseen after this clip ends--

He would randomly change directions every now and again so he didn't stay stuck in that one spot forever. He eventually ran off the ledge behind me, falling down to the area where Ostrava walks around. He then managed to make his way back through the hallway below and into the courtyard that's off to the right from the perspective of this video. All the while getting randomly stuck on various walls for a while before changing course.

He did eventually aggro after attacking him.

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Firebombed AI

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