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https://www.dropbox.com/sh/9blk1achd0pw4yo/AABKp7R8OBOJGvBT9QCDZCAva?dl=0


IT IS DONE

Took way longer than I wanted @,@

TLDR: What dose this update do?

I overhauled more or less the core systems of the game, enemy list, armroy, items, stats, skills ect

And added MOSTLY all of Origa's New H Scenes, I am missing 2 however :( 

Now its time to work on the core story wonder how far I can push that story til October?

Ver 2.8.2

-FIXED- Beardsly Boss Fight Order

-FIXED- Item in Tent is now a Ruby

-FIXED- Hicks and Keane Levels Adjusted

Ver 2.8.3

-FIXED- Origa and Chloe Levels Adjusted

-FIXED- Added and Chaneged some item placements, Added more Gems

-FIXED- Event Error in Caves

-FIXED- Pheonix Feather now Ressurects PROPERLY

-FIXED- Adjusted some enemy stats and move orders

Ver 2.8.4

-FIXED- Origa's boss fight now is a proper fight with events

-FIXED- Black Screen of Death after defeating Origa

Ver 2.8.5

-FIXED- Masked Merchant no longer sells Ambrosia

-FIXED- Antadote can be given to Soldier

-GAME DESTROYER FIXED- Fixed the Giant Crash in 3rd fortress as well as other possible crashes for area.

-FIXED- Adjusted encounter rate in Origa's Fortress

2.8.6

-FIXED- Immortal Zombies

-FIXED- Hidden Item Glitch

-FIXED- Origa Blank Item Glitch

-FIXED- buying abrosia from masked salesman

-FIXED- Scavenger Orc Side Quest

-FIXED- Fire SFX In dungeon

2.8.7

-FIXED- Bloated Corpes no longer immoral

-FIXED- Light Puzzle

-FIXED- SFX and Music issues in Asnur

-FIXED- Blocked Treasure in Ancient Ruins

-ADJUSTED- Base Damage Values of All Skills, they do much lower damage than originally, attempting to make Magic attacks not so OP

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