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Hey everyone, welcome to part 13 of the my 3D Pokemon RPG in unity course. In this video we'll implement pokeball throw. We'll use a raycast to find the target position to throw the pokeball, and then we'll throw it by using a physics equation to calculate the velocity.

I hope you like the video :)

Next video - https://www.patreon.com/posts/77323623

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zaid

please keep this series up!! your videos are unmatched. can't wait to see how you implement the Legends Arceus style battle system.