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Hey everyone, welcome to part 10 of the my 3D Pokemon RPG in unity course. In this video, we'll implement the pokeball throwing action. We'll look at how use layered animations to make the animation play on just the upper body of the character.

I hope you like the video :)

Next video - https://www.patreon.com/posts/72415955

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Lecture 10 - Throw Pokeball Action

Comments

Darrell Willis

I'm encountering a bug with the Aim Animation; Occasionally my character will just do an odd mixture of the throw and aim animation and it looks like a swipe instead of a throw?

gamedevexperiments

Oh thanks for pointing out the mistake in title. I don't like all the boilerplate code required for the new input system. I usually stick the old one unless I'm making a game where the controls can be changed in game.