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Hi everyone, If you've decided to support me in patreon, you're probably following along with my Turn-Based RPG like Pokemon in Unity Tutorial Series.

Let me know in the comments the features you would like me to cover next, and I'll plan my upcoming tutorials according to that.

Comments

Anonymous

please can you do the pc ? for stock the pokemon

Anonymous

Hi, love your videos! I saw that you implemented abilities but there is no video on it. Is there a tutorial on had to add that code?

gamedevexperiments

Hey Riley, I don't have a tutorial for that yet. I'll be making videos for it in the future

Tommy8bit

I'd love to see a game title screen with new game / continue options, as well as a "game over" screen, and maybe an option to reload from last save if entire party is KO. This might be a little out there, but is if difficult to port save data from one game to another (the next in the franchise)? Like If after this game I make a part 2, allowing the user to port over their stats after beating game 1 via save file somehow? Thank you so much for all your hard work!!

Anonymous

Love your content. Can you show how to implement double battles in the game? Thank you!

gamedevexperiments

Hi Darnell, thanks a lot for the support. After completing the quest system, I'll cover evolutions and then double battle after that.

Anonymous

After you get through evolution, I'd love to see some videos on implementing abilities and natures. Thank you!

gamedevexperiments

I haven't made the tutorials for Abilities yet, but I've shared the implementation of common abilities. Once you download the project files, you can git checkout the advanced-features branch to access it. I'll also add the tutorials for abilities and nature to my priority list. Btw be sure to join the discord server for Patrons. There are lots of interesting tutorials in it written by other community members. There is already a tutorial for Nature on discord.

Anonymous

Poke center, and poke mart please!

Anonymous

I would love it if you would show us how you implemented the abllities

Saberwolf

can you cover mega evolutions?

Anonymous

If you are able to, do you think you can cover saving Abilities in your inventory? Instead of deleting them, it allows you to go into your inventory and replace it if your not currently in a fight with a trainer/ Pokémon. Also other possible ideas: Hurt Sprite: I don’t know if this counts as animations for moves but, make it so when the player/ opponent is hit it uses a different sprite that lasts 2 seconds then proceeds to switch back to the default sprite. Use Abilities on other Pokémon in the party: Add an option if the player wants to add a (for example) +1 defense effect on a Pokémon that isn’t currently isn’t active, basically when you click on a effect that helps your Pokémon it shows your party and asks “Who do you want to apply this to?” And then you select. Description of Attack: Display the description of the attack on screen when hovering over the move. I hope you like these suggestions!

gamedevexperiments

Thanks a lot for the suggestions. I'll cover those in the future. Hurt sprite can be done while implementing move animations. Btw I didn't understand what you meant by saving abilities in inventory. What kind of abilities are you referring to?

Anonymous

I was referring to Attacks, The feature would work as so; Once you unlock a new attack, at the end of the battle your in (once you get the XP) it tells you that you got a new Attack (Let’s use Sing for example) and instead of making you select a attack to forget, the move goes into your Pokémon, you can see the moves in the Pokémon by going to Menu > Pokémon > select a Pokémon. Once you click on a Pokémon it shows you the Attacks it has, there you can select one you don’t have equipped and change it for one you have active. The one that was active is now in your in the attack list on your Pokémon in the menu (you can also read the description of the attack through the Pokémon Menu)

Anonymous

Not sure if this has been suggested, but Pokémon holding items could be a good topic to review

gamedevexperiments

Thanks for the suggestions. I'll add it to the trello board. It'll be a lot similar to the implementation of abilities.

Anonymous

Abilities

LDVR1995

Hello, I finally decided to subscribe in your patreon. Your videos are very helpful. Personally, I would like see abilities. One thing, It's possible to add a time parameter for the game? Example: In 2 hours in real time, the game pass to day a night and this changes the pokemon in the long grass, etc. How do you see it?

gamedevexperiments

Thanks for the support. I have posted the implementation of Abilities here and I have plans to make tutorials for it in the future. Day/Night cycle is a good idea, I'll add it to the trello board.

LDVR1995

Thanks for your answer :) I have some ideas of mechanics to implement in the game. I say you if some of these want to implement in the game a future as Day/Night Cycle. - SOS battle: The wildPokemon call other to help him. The combat pass 1vs1 to 1vs2 or more. -Terrain: Similar to weather where they put effects in the battle. -Horde Encounter: Appear around 5 wildPokemon at the same time. -Seasons: As Day/Night Cycle but with seasons. -Trainer Card: Where you can see your current data. -Release Pokemon: Quit out permanent a pokemon in your party. -Flinch: The pokemon don´t move after by enemy attack. -Rematch: Macht again with trainers you won. And finally all mechanics stars of new generations: -MegaEvolution -Z-Move -Gigantmax