Death Stranding (regular & Director's Cut) photomode mod (Patreon)
Downloads
Content
Camera version: Regular: 1.0.5. Director's Cut: v1.0.4
Released on: Regular: 14-sep-2022. DC: 28-sep-2022
Compatible with: Death Stranding and Death Stranding Director's Cut (Steam)
Documentation: https://opm.fransbouma.com/Cameras/deathstranding.htm
Note: There are two files attached. Be sure to use the right one with the right game version.
Also, 4 out of 61 virusscanners report a false positive in the DS tools according to virustotal. (but a different one for each... go figure). I can't find the pattern in the code that they match with so sadly I can't fix this.
Features:
- Camera control: (Also in cut scenes)
- FoV control
- Free unlimited camera movement and rotation
- Timestop / game pause control
- Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
- Game speed control (slow-motion, speed up)
- Frameskip
- HUD toggle
- Hotsampling (resize the game window to any resolution)
- Higher Terrain LODs
Changelog regular:
v1.0.5: - FIXED: Updated for game patch released on August 2022
v1.0.4: - ADDED: Ported to new IGCS system so this version adds camera paths and controller input blocking when the camera is active.
Changelog Director's Cut:
v1.0.4: - Fixed: fixed for patch released on September 28th, 2022
v1.0.3: - Added: Support for the IGCS Connector so you can create automated horizontal panoramas and lightfield screenshots as well as support for MSADOF.
- Added: When closing the client when the game is still running, you're now asked whether you actually want to proceed.
- Changed: Applying the fast movement multiplier doesn't affect rotations anymore.
v1.0.2: - Fixed: the player coordinates weren't available in some situations so camera paths relative to the player weren't working in those cases.
v1.0.1: - Fixed: when you had the camera enabled in a cutscene and the game unpaused, the game still wrote its own coordinates and rotations to the camera location.
v1.0.0: first release