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Camera version: 1.0.17
Released on: 24-jun-2024
Compatible with: Elden Ring v1.12+, Steam.
Documentation: https://opm.fransbouma.com/Cameras/eldenring.htm

NOTE: This game uses anti-cheat, which has to be disabled. Please read the enclosed readme how to do that. 

NOTE: I've attached a hud toggle based on my Reshade addon 'ShaderToggler'. which isn't required but could be handy, especially when hotsampling 21:9 screens as some of the hud elements magically reappear when you hide the HUD with Del in that case. See the Framed guide on ShaderToggler for how to install it.

Features:

  • Camera control: (Also in cut scenes)

  • FoV control

  • Free unlimited camera movement and rotation

  • Timestop / game pause control

  • Camera paths support ('dolly cam') for defining moving camera trajectories for movies.

  • Camera shake support

  • Game speed control (slow-motion, speed up)

  • Hotsampling (resize the game window to any resolution)

  • Frameskip

  • HUD toggle

  • Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out

  • Pillarbox/letterbox removal in custom aspect ratios

  • Vignette removal

  • Chromatic Aberration (CA) removal

  • Higher LODs

  • Setting for being invisible to enemies

  • Sun light direction control (pseudo Time of Day)

Changelog:
v1.0.17:
- Fixed: The chromatic aberration removal code wasn't correct: it caused foggy indoor areas at the roundtable later in the game and some boss areas in the DLC weren't rendered correctly.

v1.0.16:
- Fixed: The used resolutions in the hotsampling tab weren't saved to the settings ini file.

v1.0.15:
- Added: Hotsampling support.

v1.0.14:
- Fixed: Fixed for game patch 1.12
- Fixed: Time of Day in camera paths now works properly

v1.0.13:
- Added: Ability to configure which gamepad trigger is used for moving camera up/down
- Added: 3 camera position save slots (Ctrl-F1/F2/F3 to store, F1/F2/F3 to recall) when the camera is active.
- Added: Ability to configure which gamepad stick is used for rotating/moving the camera (for left-handed users).
- Added: Keybinding for appending a new node after the active node on the current path
- Added: Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
- Added: Keybinding for deleting the current path
- Added: Support for the IGCS Connector 2.0+ for Reshade support per camera path node.
- Added: Keybinding for deleting the active node on the current path
- Added: Mouse sensitivity slider for people using high dpi mouse devices
- Added: Shift / Shift+Ctrl are now usable on the sliders to have them move slower and even more slower
- Added: The mousewheel can now be used on the sliders to move the value.

v1.0.12:
- Added: The ability to append a camera path node after the current node; both in the camera path window and using keybinds (Shift-F10)

v1.0.11:
- Changed: Applying the fast movement multiplier doesn't affect rotations anymore.
- Added: When closing the client when the game is still running, you're now asked whether you actually want to proceed.

v1.0.10:
- Fixed: Fixed for game version 1.0.5

v1.0.9:
- Added: Camera movement/rotation/fov interpolation factors. These factors can be used to make the camera movement/rotation/fov be interpolated over multiple frames so you can get smooth camera movement, rotation and fov zoom in/out for videos without the need for camera paths.
- Added: Support for the IGCS Connector so you can create automated horizontal panoramas and lightfield screenshots.

v1.0.8:
- Added: Player-relative camera path playback has been added. This isn't 100% ideal tho: when crossing a cell in the world with your player, it will display a single frame that likely looks off. This is unavoidable.

v1.0.7:
- Fixed: Fixed for game version 1.0.4

v1.0.6:
- Added: When the camera is enabled, the engine's dithering/transparency of objects near the camera is now disabled.

v1.0.5:
- Fixed: Fixed a game crash on Windows 11 or other situation where injecting the dll would cause the game to crash.

v1.0.4:
- Fixed: When opening the camera path window, the mouse cursor would disappear

v1.0.3:
- Changed: I finally found the real game pause function (the menu explanation pause), everything pauses perfectly: grass, no TAA blurriness. So the addition added in 1.0.2 has been removed as it's no longer needed. Just press Numpad 0 to pause.

v1.0.2:
- Changed: The timestop wasn't ideal, due to the TAA mitigation causing physics issues. I decoupled these now, see below.

v1.0.1:
- Changed: Changed the timestop to a better pause. This freezes the engine better so it's not prone to random crashes. See below.
- Fixed: Mouse cursor vanished when it was over the camera path window
- Fixed: Higher LODs selector now doesn't crash the game anymore at random
- Fixed: Time of Day control didn't always work

v1.0.0:
- General: First version


Comments

Anonymous

I'm having a small Problem. whenever I launch the game from the exe file. (steam is open) I try launching the client, and it wont start at all. I'm using the latest All it, does is load for a second, but it never starts, it was working like a month or two ago. So I don't know why its not working now..

Otis_Inf

Try rebooting your pc, perhaps something's not right. Also, try removing it and downloading it again.

Re-edit

I have no mods actually. Never modded Elden Ring before. I'll have another closer look and get back to you

Anonymous

Hey Otis, I first want to say that the mod has been great, and I have had no issues installing or using it. But I do have one question: in Elden Ring, when I lock the camera and move the character beyond a certain point, the camera will jump ahead. I'm assuming this is just a limitation of the game, but I wanted to know if there's a workaround to completely lock the camera in one spot. Example: https://youtu.be/aA_GawseGt4

Otis_Inf

It's sadly a limitation, the engine adjusts the camera but I couldn't find where... it's likely due to the fact the coordinates of the camera are relative to a small grid area around the character, and that grid moves with the character if that character moves to another area ...

Anonymous

Hi Otis_Inf, I'm using the mod for multiplayer and I wanted to know if I could use your mod in it? And if yes, is there any manipulation to do? Thanks!

Anonymous

I'd like to setup the camera view in-game Elden Ring, and then go on to play the game with the camera perspective exactly where I've set it (i.e. just a little higher over the shoulder). Is this the mod for doing that? How do I do that?

Anonymous

ok thanks. Love the mod btw, what I've seen of it so far

Anonymous

I am having a problem, When I try to open the client it will not open. I've ran it as admin, steam is open. appid is in the elden ring folder. it just won't open, any help is much appreciated. Thank You

Otis_Inf

what do you mean, it won't open, you start igcsclient.exe? Please check if windows blocked it (as it's downloaded from the internet): in windows file explorer, right click igcsclient.exe and select properties -> check if there's an 'unblock' checkbox, check it

Anonymous

i am disappointed but it is not your fault,your elden ring mod is fantastic so i just wondered if you also created dark soul3 cause they are the same type of game.Whatever,i will support foryour good work

Otis_Inf

I never have, no, sorry :) perhaps one day but it's not in the cards atm.

LordTrinen

Forgive me if this has been asked and answered somewhere already but I just gave this mod a try (first one I've sampled from you) and I've encountered an issue. When I start the camera mod, the game takes on a "white overlay" where everything is tinted white like looking through a filter. It persists even when taking video recordings. Is there an option somewhere to remove this that I'm missing?

Otis_Inf

That's weird... you're using the latest official version from steam? You see any errors in the log tab of the client? You have switched on motion blur? If so, please switch it off.

Anonymous

hello otis, im new member, can you explain me how i install the photo mode in elden ring please ??? thanks

Otis_Inf

Please unpack the zip into a folder in e.g. mydocuments or your desktop, read the readme file that it contains, and also https://opm.fransbouma.com/Cameras/eldenring.htm (Linked at the top of this post!)

Stuart

Hi Otis! Thank you for the great mod. My Elden Ring is modded so I have to launch the game via mod engine exe to load my mods. Can I make this compatible with that or I cannot use mods when I use your exe?

Otis_Inf

I think it's fine, if the mods don't alter code my tools also change. WHen the exe is running, the igcsclient should find it and you should be able to inject the dll

Anonymous

hi Otis quick question, i got the Elden Ring tools v1.0.13 but cant seem to find Elden Ring steam iriginal 1.10.1 on the apps list to inject, am i outdated somehow? or do you know what am i missing? Thanks!

Otis_Inf

please read the readme. disale the anticheat, then run the exe from the folder, then start the tools.

Lops

Can i move/play/fight while in the camera mode? Kinda like a old zelda game for example

Otis_Inf

Please see: https://opm.fransbouma.com/faq.htm#i-want-to-move-the-character-when-i-enable-the-camera.-how-do-i-do-that

Dodoz

Dude, thank you so much for this mod <3

Gabriel Farias

I have an additional question: Can I run this with the game from Steam?, I mean: in the instructions it says to run the game from the .exe file, however when I do so Steam still opens, which has made me consider downloading it outside of Steam, it would help me a lot if you could explain to me what I am doing wrong, or if you could show me in a short video the correct installation step by step.

Otis_Inf

you have to have steam running, as the game has to verify you have a legitimate copy. So have steam running, but start the game from the exe. If you start the game from steam it'll start the anti-cheat and you can't use mods.

Gabriel Farias

Thanks for helping me. Q: The control sometimes turns weird, what can i do about that?

Mispap1

thanks for updating the cam so quick, your the best frans! cant wait to capture vistas in the DLC!

Isaac Johnson

Thank you so much for updating this cam so quickly! I had some crazy whiplash going from 'The Convergence Mod' back to Vanilla for the DLC and knowing I still can use your INCREDIBLE Photo Mod. Seriously can't wait to use it in the DLC! Thank you so infinitely for all your time in making this a reality for all of us. I can't imagine life without it now<3

Abraham Ngoyi

Is it possible to blur background when taking a screenshot in this mod?

Otis_Inf

that's called depth of field. You can use cinematic dof with reshade or igcsdof with reshade: https://framedsc.com/ReshadeGuides/Shaders/cinematicdof.htm https://opm.fransbouma.com/igcsdof.htm

Dawson Irwin

anyway you can make it so enemies and the player are invincible? i feel like that would help a lot.

Otis_Inf

You can use a trainer (FLiNGs is very good) to get an invincible player. I usually don't add these kind of things to my tools.

Cosmic71

U R THE BEST!

NostalGeek

Thank you SO much for this.

Anonymous

Nice one!

ShirubaPixel

Goodbye Gameplay, hello awesome photos &lt;3

Anonymous

THANK YOU!!!

Anonymous

THANK YOUUUUUUU &lt;3333333

Anonymous

Thank You sooo much for this, I was praying for this!! I'm so happy! I am however having crashes when I run exe from folder despite the steam_appid being in that folder&gt; have you got any suggestions?

Anonymous

Amazing as always!!!

Anonymous

Thank you! Now I can double the time I will spend in the game - so see you in 2 lifetimes :)

DeathStalker

Thank you so much for this! Does anyone know the chances of getting banned by doing this?

Otis_Inf

Using the anti-cheat workaround, you play offline so there's no way to get banned. You can't use it online as the anticheat has to be active for that, which immediately makes it impossible to use the tools

ShirubaPixel

When i get to close to the characters the game is always crashing for me. Anybody got this Issue too?

Anonymous

Saying a thank you for repacking the files to deal with a false positive! Seems to work great as ever

Anonymous

thank you dude

Anonymous

Do you mind uploading a video tutorial for the visual learners? really don't wanna mess this up and void my online play, im just playing cautious

Otis_Inf

It's literally dragging/dropping a text file in a folder. Which one is explained in the readme file. Just follow the instructions in the readme But you don't have to worry. If you start the game from steam (so EAC is enabled) the tools won't find it so you can't inject the tools. If you have started the game properly as described, so EAC isn't enabled, you can't go online at all. Even if you try, it won't let you. (I tried)

Anonymous

Weird question and I'm not sure of it's been answered or not, does this work with seamless coop? Seamless uses a dll file and I saw that this isn't compatible with other dll photo mods but I wasn't sure if that meant ALL dll mods in general.

Anonymous

When will there be an update to correlate the ER tool to the current version of UUU4? Unless I'm supposed to dump the contents of this .zip to the current UUU4 folder?

Otis_Inf

ER isn't Unreal engine 4 based. You have to use the specific tool for ER (attached to this post) for ER and the UUU for Unreal engine games.