Elden Ring photomode mod v1.0.14 (Patreon)
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Camera version: 1.0.15
Released on: 21-jun-2024
Compatible with: Elden Ring v1.12+, Steam.
Documentation: https://opm.fransbouma.com/Cameras/eldenring.htm
NOTE: This game uses anti-cheat, which has to be disabled. Please read the enclosed readme how to do that.
Features:
Camera control: (Also in cut scenes)
FoV control
Free unlimited camera movement and rotation
Timestop / game pause control
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Camera shake support
Game speed control (slow-motion, speed up)
Hotsampling (resize the game window to any resolution)
Frameskip
HUD toggle
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Pillarbox/letterbox removal in custom aspect ratios
Vignette removal
Chromatic Aberration (CA) removal
Higher LODs
Setting for being invisible to enemies
Sun light direction control (pseudo Time of Day)
Changelog:
v1.0.15:
- Added: Hotsampling support.
v1.0.14:
- Fixed: Fixed for game patch 1.12
- Fixed: Time of Day in camera paths now works properly
v1.0.13:
- Added: Ability to configure which gamepad trigger is used for moving camera up/down
- Added: 3 camera position save slots (Ctrl-F1/F2/F3 to store, F1/F2/F3 to recall) when the camera is active.
- Added: Ability to configure which gamepad stick is used for rotating/moving the camera (for left-handed users).
- Added: Keybinding for appending a new node after the active node on the current path
- Added: Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
- Added: Keybinding for deleting the current path
- Added: Support for the IGCS Connector 2.0+ for Reshade support per camera path node.
- Added: Keybinding for deleting the active node on the current path
- Added: Mouse sensitivity slider for people using high dpi mouse devices
- Added: Shift / Shift+Ctrl are now usable on the sliders to have them move slower and even more slower
- Added: The mousewheel can now be used on the sliders to move the value.
v1.0.12:
- Added: The ability to append a camera path node after the current node; both in the camera path window and using keybinds (Shift-F10)
v1.0.11:
- Changed: Applying the fast movement multiplier doesn't affect rotations anymore.
- Added: When closing the client when the game is still running, you're now asked whether you actually want to proceed.
v1.0.10:
- Fixed: Fixed for game version 1.0.5
v1.0.9:
- Added: Camera movement/rotation/fov interpolation factors. These factors can be used to make the camera movement/rotation/fov be interpolated over multiple frames so you can get smooth camera movement, rotation and fov zoom in/out for videos without the need for camera paths.
- Added: Support for the IGCS Connector so you can create automated horizontal panoramas and lightfield screenshots.
v1.0.8:
- Added: Player-relative camera path playback has been added. This isn't 100% ideal tho: when crossing a cell in the world with your player, it will display a single frame that likely looks off. This is unavoidable.
v1.0.7:
- Fixed: Fixed for game version 1.0.4
v1.0.6:
- Added: When the camera is enabled, the engine's dithering/transparency of objects near the camera is now disabled.
v1.0.5:
- Fixed: Fixed a game crash on Windows 11 or other situation where injecting the dll would cause the game to crash.
v1.0.4:
- Fixed: When opening the camera path window, the mouse cursor would disappear
v1.0.3:
- Changed: I finally found the real game pause function (the menu explanation pause), everything pauses perfectly: grass, no TAA blurriness. So the addition added in 1.0.2 has been removed as it's no longer needed. Just press Numpad 0 to pause.
v1.0.2:
- Changed: The timestop wasn't ideal, due to the TAA mitigation causing physics issues. I decoupled these now, see below.
v1.0.1:
- Changed: Changed the timestop to a better pause. This freezes the engine better so it's not prone to random crashes. See below.
- Fixed: Mouse cursor vanished when it was over the camera path window
- Fixed: Higher LODs selector now doesn't crash the game anymore at random
- Fixed: Time of Day control didn't always work
v1.0.0:
- General: First version