WickedWhims 4.3.5.140.11 [2019-03-24] (Patreon)
Content
Hey! I'm on a break right now for a few days, but I still had to put out the progress done towards relationships. This is a huge step forward to introducing depth of relationships between Sims. And this is just the first part of the relationships enhancements. Future releases (but not the next one) will implement a reputation system and an attractiveness system, with some extra optional modifications to make social encounters more meaningful.
These changes are mostly made to introduce a more organic story-telling and add some diversity to Sims relationships. Instead of just forcing it and growing the friendship/romance bar, you will have more interesting options to go with.
Since relationship-oriented changes might not appeal to everybody, the next release will focus on a different kind of content, mainly because I won't be able to make as much progress when on a break.
Reporting Exceptions | Help Center
This update works with the February 5th game patch.
4.3.5.140.11
Requires updating WP when available.
- Reworked assigning of sex animations actors roles
- Fixed 'Talk about Fertility' interaction having a lockout time
- Fixed faking personality being available for children
- Fixed Gender Recognition options being visible when playing as children
4.3.5.140.10
- Fixed same sex animations actors roles inconsistency
- Fixed duplicated Everyman personality archetype traits on Sims
4.3.5.140.9
- Fixed actors gender roles misplacement
- Fixed Sims starting bleeding before taking the daily birth control pill
- Added 'ww.disable_ambiguous_animations' command
Warning! You most likely don't want to use this command!
This command will disable all "ambiguous" animations, meaning all animations that have unspecific actors gender roles. Unfortunately, this will disable some animations that are perfectly fine to use as their unspecific gender is by design. As of right now, there are only around 70 animations out there from various creators that can be considered truly ambiguous, and I have contacted most of these creators to inform them about it. Hopefully they will have fixed out very soon.
If you are not looking into enabling specific animations you find to be perfectly functional, do not use this command.
4.3.5.140.8
- Made disabling 'Relationships Impressions' remove personality traits from Sims
- Added 'Relationships Impressions Hints' setting to disable personality hint notifications
- Fixed minor technical issues
4.3.5.140.7
- Added support for the StrangerVille Game Pack
- Fixed animation stages requiring to be allowed for random
4.3.5.140.6
- Fixed issues with spotty stage sex progression
- Fixed swapping Sims in sex not being available with occult Sims
- Fixed errors caused by reacting to proxy sex interactions
- Fixed errors caused by cleaning cum
- Fixed Keeper CAS Parts data not loading in rare cases
4.3.5.140.5
- Added compatibility for the 1.50.67 game version
- Made privacy checks from nudity test location again
- Fixed minor issues with sex autonomy location detection
4.3.5.140.4
- Fixed an error caused by hinting personalities
- Fixed NPC Sims sex finishing too early
4.3.5.140.3
- Improved 'ww.random_sims_underwear' to take an optional 'force' argument
Running the 'ww.random_sims_underwear force' command will randomize underwear on all Sims even when they already have underwear applied.
Warning, this will override playable Sims underwear as well!
- Fixed auto-use of condoms and birth control pills being disabled by default
- Tweaked nudity permissions for Naturism skill Level 2
4.3.5.140.1/4.3.5.140.2
- Fixed errors with sex and nudity autonomy
Impressions
- Added the Impressions System
The whole system is explained below.
Icons made by PhaseLotA, based on designs by CultureTalk.
- Added 'Personality Reader' reward trait
- Added 'Persuasion' skill
Both the 'Personality Reader' reward trait and the 'Persuasion' skill helps you impress better and quicker.
- Added 'ww.set_major_personality_archetype <archetype>' command
- Added 'ww.set_minor_personality_archetype <archetype>' command
If the personality archetypes selected for your Sim don't fit, you can change them with these commands.
Relationships
- Added Persistent Social Boredom
Repeating social interactions leads to boredom, which in the base game is forgotten immediately after the conversation ends. This is a pretty cheesy way of avoiding boredom and can be easily done by accident.
With Persistent Social Boredom, Sims remember every repeated interaction for the next 8 hours, so forcing social interactions isn't possible and you need to be more cautious to not make things boring.
- Added 'Persistent Social Boredom Switch' setting
- Organized Relationships Settings
Body Selector
- Added body parts icons
Icons made by PhaseLotA.
Sex Animations
- Added cleaning of unnecessary sex interactions from objects to improve performance
EXPERIMENTAL ONLY - This only occurs with the 'Experimental Mode' enabled.
Sex Autonomy
- Fixed police patrols ignoring work for autonomy sex
- Fixed cancelled joining to sex preventing autonomy joining forever
Menstrual Cycle
- Fixed clothes getting dirty from period blood without washing machines
Underwear
- Fixed Sims underwear resetting to default when using fullbody outfits
Other
- Added 'Experimental Mode' setting
Some potentially unstable features that will be introduced in the future might be better when only available with this setting enabled. This allows users to disable these features when issues occur and avoid problems until fixed.
Disabling this setting is only advised when an issue is encountered.
- Fixed acquiring custom skill notification not showing up
- Minor performance improvements
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It takes just a few seconds to start making a good impression, but it can take a while to impress someone with your personality.
Good looks, proper manners, appearing optimistic, and being respectful isn't what you focus on when trying to build chemistry.
Impressing someone with your personality goes a lot deeper, and typically requires some level of compatibility... unless you're hiding who you really are. Establishing a relationship doesn't depend on compatibility, but it certainly helps to speed up the process.
So are you willing to fake who you truly are, just so you can quickly get closer to someone?
Personality Archetypes
Although people's personality matures with time, it stays fairly consistent, and with that in mind, every Sim is assigned one or two Personality Archetypes that match their traits. These personality archetypes identify who Sims really are, but it doesn't force them to be seen as such.
Matching Personality Archetypes help Sims to determine if they are compatible and allow to impress with their similar view of the world. Appearing as compatible allows building chemistry, which subsequently allows to impress and instantly boost the relationship.
Sage Sims seek wisdom and focus on finding the truth in every situation. However, their knowledge-seeking nature causes them to think too much and not act enough.
Sims that are interested and focused on knowledge will most likely end up being a Sage.
Artist Sims strive to create things of enduring value and achieve their vision. In many cases, however, the fear of not being exceptional prevents their growth.
Sims that are creative and interested in crafting will most likely end up being an Artist.
Hero Sims are eager to demonstrate the courage to prove their worth and confidence. Subsequently, they might end up appearing arrogant by looking for faults in others to feel good about themselves or pick fights.
Sims that are sure of themselves and always ready to fight will most likely end up being a Hero.
Caregiver Sims are driven by their empathy and compassion to protect and care. Unfortunately, others can exploit their good nature for their own ends.
Sims that are focused on building a family and caring for others will most likely end up being a Caregiver.
Jester Sims live for the moments of joy, humor, and silliness. Often, though, they are irresponsible, wasting time by playing around instead of focusing on their goals.
Sims that are very humorous, outgoing, and maybe a little clumsy will most likely end up being a Jester.
Innocent Sims positivity and happiness has a great power to uplift others. But they can appear very childish and their optimistic perspective causes them to be too naive.
Sims that are cheerful, kind, or good in nature will most likely end up being Innocent.
Lover Sims crave intimacy, live to experience pleasure, and are very passionate. Nonetheless, with their desire to evoke love in others, they risk losing their own identity and appear shallow.
Sims that are very romantic, loving, or pleasure seeking, will most likely end up being a Lover.
Greedy Sims focus on generating as much revenue as possible and saving as much capital as possible, no matter the consequences. But their stingy approach to reality makes them appear selfish, envious, and villainous.
Sims that are only focused on earning money, appear snobby, or are simply evil will most likely end up being Greedy.
Everyman Sims just want to belong and feel like a part of something. They lack any distinctive identity and rarely stand out.
Sims that do not fit into any specific Personality Archetype end up being just an Everyman. This occurs when Sim has no personality defining traits or has conflicting personality traits.
Sims personality can change with new traits they gain throughout their life, but that's a fairly rare occurrence.
Social Interactions
Knowing what is significant in someone's life and learning their personality is the key to impressing. Get to know them, discuss interests, get into deep conversations, and try to find topics that resonate with their personality.
Every Personality Archetype is associated with matching conversation topics and comes with extra social interactions. Discussing things that are related to certain personalities allows recognizing them in Sims and builds up chemistry. That chemistry directly affects Sim impression.
Good impression instantly improves the relationship and makes it easier to connect without deeply knowing the other person. That is a great foundation for building the relationship faster.
Social Skills
Diverse conversations with various people immensely improve your social experience, which is reflected in gained charisma and persuasion skills.
The Charisma skill helps a lot when trying to learn Sims personality and speeds up the process of impressing. It's recommended to improve your Charisma before attempting to impress anybody, especially when thinking of faking a personality.
The Persuasion skill has a major effect on impressing Sims and decreases the chance of being found out when faking. Successful impressions will make it easier and easier to be more persuasive. Learning good persuasion skills is tough but definitely worth it.
Faking Personality
Unfortunately, only around 15% to 20% of Sims population is compatible, which means that if you want to impress someone, you might need to fake it. That isn't as bad as it might sound since impressing is only a temporary element of building the relationship, not to sustain it.
When deciding to fake it, the focus is on learning Sim personality by getting to know them, discussing interests, and simply talking. Improving the Charisma skill speeds up the process as well. Brute forcing your fake personality will only make you appear as a poser and ruin the relationship.
As long as you prepare and learn the Sim personality, there is no immediate downside to attempting a fake out.
Social Penalty
Social connections are a delicate matter which can be easily disturbed when a deceitful person joins in.
Attempting to try every personality on a Sim to see what clicks is going to quickly fail. Sims aren't that stupid and can tell when you're brute forcing your way into the relationship. What you will end up with is a ruined relationship and being seen as a poser.
In the future, faking your personality with a high number of Sims will be met with a lost reputation. Lying to everyone eventually fails and makes you appear as a poser in everybody's eyes.
Attractiveness [Future Update]
The next step in the relationship enchantments is the introduction of attractiveness. Sims should have a preference regarding looks, interests, careers, wealth, and skills. The essence of what Sims represent with themselves.
Reputation [Future Update]
Finally, as the last step in the relationship enchantments, all of the social encounters require a persistent structure that everybody living around you can contribute to and create a society. Sims that know each other will share information, and affect the overall reputation of every other Sim they know. This reputation is the key to how everybody sees you and is a deciding matter when new relationships are built.
Impressions Mini-Tutorial
- 1. To impress a Sim, you can't have an already established relationship. An established relationship is when friendship or romance is already over 35%.
- 2. Begin with basic conversation topics - Get to Know, Discuss Interests, Deep Conversation. Try to learn who the Sim is. Attempting more specific conversation topics to see what sticks, that will make it quicker to reveal personality.
You can try sending a different Sim (wingman) to learn the personality first and make it easier. - 3. Faking - change your personality in the 'Personality' pie menu according to the Sim personality and being touching on conversation topics related to the selected personalities. Each successful impression is indicated with a personality icon showing up above Sim head.
- Growing the Charisma skill, Persuasion skill, and purchasing the 'Personality Reader' reward trait will help with discovering Sim personality and impressing.