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Changes made to the Gameplay Mods:


The main change made to the gameplay Mod is the Animation speeds of the players. I've once again revamped it so that it is smoother and this time around, there 

is more of an acceleration gap when players are making touches which becomes apparent when making heavy touches.


-Heavy touches and errors are more taxing, leading to the loss of possession.


-Sprinting is risky as the player's control over the ball has been lessened due to the acceleration gap. This means that when sprinting with players

that have a lower acceleration value, they are more prone to losing the ball when under pressure from a defender as they will take longer to catch up to the ball.


-The lessened animation speeds means that delayed passes are much likely to lead to the loss of possession, especially in the opponent's half. Last-minute passes and crosses are

more common and they lead to overcommitment from the opponent in most cases, taking the defender out of the phase of play.


-There is more time to decide on the final direction of passes, and there is also a higher chance of error. This higher chance of error can be observed when taking volleys and shots

after changing direction multiple times and after moving in multiple directions.


-Dribbling is slower when using the Animations Mod (IMPORTANT) and other actions to create a slightly late response time, making the game more prediction based on the user's part. The lowered

dribbling speed balances dribbling in the game with dribbles only being successful when timed well and when the defender commits to making an early tackle. Strafe dribbling is also affected.

The more one moves in strafe dribbling, the slower the player becomes on the ball in terms of maneuvering ability and the easier it is for the defender to time a tackle and dispossess the player.


Changes made to the Career Mods:


-Training is now important in retaining the rating of a declining player. When the player is constantly in training, they may outlast their predicted time of decline in terms of attributes.


-Growth has been universalized by removing the very slow growth factor in training plans as it made the user's team grow slow whilsts AI times grow super fast. Overgrowth has been significantly

reduced to counteract this and older players decline slow until they reach the age of 35, depending on position.