Home Artists Posts Import Register

Content

Order up, *ding-ding-ding*! We’ve got a fresh, piping hot plate of all things Noemi ready to serve up and dig right in to! Yes indeed, take your seats and clear your tables, it’s time for more Noemi’s Toscana Rebirth! Noemi’s choices in how to deal with Sal before now come back on her now, but exactly what path will both sides of Easy Street be taking from here? Time to find out! Meanwhile, from behind Noe’s focus comes another trouble in her life, this one from within her our doors… or so she’d like to keep it! Frankie’s life spills over, right into Noe’s lap again, and so she must stand up for the both of them, now mustn’t she? It’s all here and it’s all to play for, plus a dozen and a half new gameplays of all our girls, to spice every day up, in and out of Little Toscana! Go on, grab your serving now!


“This release, dubbed “Anger, Bargaining and Depression”marks the eighteenth full game release in the NTR branch of the beWilderverse. It’s the third focused character release for Sal, with a new split to share with Frankie’s personal arc becoming the secondary focus. It once again continues the building on our fourth arc to get a shot at deep development. As Noe and Sal’s temporary alliance reached it’s climax, it landed on Noe to make a drastic choice, and now the fallout of both options will fall at her stunning feet. Meanwhile, another woman on East Street makes a ruckus, and it’s Frankie of all people? Yes it is! Just what can be so important in her life that Noe has to drop everything…? It’s time to see it all yourselves, so…”

… Enjoy our main course of Noemi’s Toscana Rebirth!

Download Link (Win): NTR v0.18 Windows

Download Link (Mac): NTR v0.18 Mac (Catalina OS Users see Known Issues)

Download Link (Lin): NTR v0.18 Linux


Important! Please know that this is our first release of NTR since we were forced by upcoming technical limitations to rebuild the core coding of the game. This means every scene and every gameplay outcome had to be recoded and it is possible that this may affect the play experience via loading times and image faults. We have done our best to test this and eliminate issues, but we can’t test everything on all platforms ourselves. Please let us know if trouble occurs as we’ll be working with this issue in versions to come as needed. Thank you for your patience and understanding.



Noemi’s Toscana Rebirth v0.18 – Anger, Bargaining and Depression

Once again our new time with Noe’s includes a booster set of 15 full days in her life. The Sal arc is now 11 scenes, with 2 distinct paths taking form with an exclusive scene each, becoming the first arc with developed dual paths so far! It’s all Noe’s doing, now she has to live with her choices. Meanwhile, the Frankie arc gets it’s first bump up in some time, becoming the first of the other Team Noe girls to reach 3 scenes deep. More and more we get the deeper we go, so let’s go some more!

- Technical information

⦁ Version: 0.18 (“Anger, Bargaining and Depression” Release)
⦁ Weight: 3.07 GB
⦁ Weight Packed: 2.39 GB

- Content

⦁ 3 Full Scenes (for 79 Total).

⦁ 63 New Scene Rendered CGs (for 1177 Total)

⦁ Added 15 new days to the playable game time for True Mode (now up until the start of Day 299 / Month 10 Day 30 - Saturday)

⦁ 18 Completely New Gameplay Rendered CGs (for 218 Total)

- 12 New Outcomes for the Restaurant Manager section, 1 Lv1 set for each girl in Promo (Proactive/Attack Sal), and 1 Lv3 set for both Waitressing (second set) and Entertainment (debut set), again for all girls. That’s 3 each for Noe, Kriem, Frankie and Kelsey once again. See the Nerve UI on Sal’s side of the street for unlocking details on these and all job sets.

- 6 New Team Bonding Outcomes for the Downtime section, once again 1 each for Yoga (Kelsey’s Competitive) Park (Kriem’s Open Mind), Poker (Kriem’s Competitive), TV Binge (Frankie’s Open Mind), Visiting (Frankie’s Romance) and Car Washing (Kelsey’s Romance). These Outcomes bring all of these activities’ chains, and every currently available activity + mode to their 4th links.

⦁ ~23,500 New Words of Text and Dialogue


- Features

⦁ Continuation of the Sal arc, it’s third time as the major focus and the fourth arc to be majorly developed, now up to 11 scenes total and growing. These scenes are now split over 2 distinct and mutually exclusive paths, meaning two paths of 10 scenes each (9 in common). From here, these paths will further diverge with time.

⦁ The pick-up and continuation of Frankie’s arc as it becomes the secondary focus. This side character’s personal story arc now reaches a 3rd scene as we begin to build out world and people around Noemi, as well as the tactical gameplay more with new content incentives.

Reminder! To unlock Frankie arc scenes you must use her to earn her own tips via the Waitress task during the Restaurant Manager sections!

⦁ Expansion of the Restaurant Manager section with new gameplays, including the first set of unlockable Lv3’s for the Entertainment job. These outcomes are a new level of booster, with better tip bonuses and more stress reduction possible. Best of all, they are sexier to see, and the sexiest of the Entertain tasks attainable so far! Also included are the second (and so far final) Lv3 set of Waitress tasks as well, meaning higher tip days are even more likely (as much as 33% chance per day once unlocked!). Also added are new Lv1 Promo task outcomes for attacking Sal, unlocked on game start. The Nerve Unlock UI has been updated to reflect these updates.

⦁ A completely rebuilt game core to handle the storage, loading, and display of CG images (both Scene CG and Gameplay Outcomes) to pre-empt a now known bug within the Unity Engine that affects games of 4 GBs or more. This means CGs are more dynamically loaded as the game is running, which in turn may mean some longer load times in some cases. Please understand just how important and deep reaching this change is, and so we may experience growing pains with the next few versions. Better it’s done now than later when it’s forces on us however.

- Community Feedback

⦁ A further rebalanced game from top to bottom, using first hand play experience and players feedback both. We’ve made a number of small tweaks and changes for this version, the most notable of which are focused around the Entertain daily task. As of now:

- Each point in Open Mind now adds +$1 to the day’s tips to a max for 20 points, on top of each outcome’s range of gains for the day. This is up form +$1 for every 2 points, making it x2 an effective bonus, as well as making each and every point upgrade in a girl’s Open Mind worth something at last. Stress Point reduction is untouched a -1 Stress for each other working girl per 4 points of Open Mind.

- The ranges of Stress Relief for Entertain outcomes for both Reactive Fails (Defending a non-existent trap) and for Sal’s Trap hits have both been reduced to better balance their effects as they were too liberal compared to Good Outcomes.

⦁ We’ve updated the previous version’s headline scene “Let’s Make a Deal” (Sal’s Scene #9) with improved texts, both to fix typos and improve some elements of phrasing and description. All-in-all we’ve updated several dozen nodes in part or fully for a better scene. Thanks to Zhuang Zi Hu Die for the help with this.

⦁ We’ve fixed a small but slightly annoying issue in the Day Planner where the button label was too short on some screen sizes, making the text wrap the last letter below the button itself. This small touch should better reflect a more professional product now. Please let us know if it persists, won’t you? Thanks to Art for reporting this!

⦁ As always, we’ve taken more passes on scenes to update and fix typos sent in by players. We’ve fixed anther scene or two of mismatched portraits for Noe’s tank top vs bolero in the early game. Thanks for the notice to a number guys and gals!

⦁ We've updated a Frankie promo (Proactive Good #1) outcome to reflect the correct outfit portrait.


- Known Issues

⦁ There is an issue with Mac OS's Catalina which is not addressable by us on the developer side, but can be worked around on the user's end. "Problem is specifically with the guardian system that won't let un-noterized applications run on Catalina. The solution is to chmod -R 777 "/appdirectory/" from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/NoemisToscanaRebirth_v0_17_Mac). After this guardian catches it and control clicking on the app lets it be opened." Repeat: Then you've got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!

⦁ A few versions ago, we altered the way in which Repeat scenes are found and loaded in the Downtime section, as we eliminated a bug that allowed the game to skip over the next outcome in the activity chain if you already met the conditions for later ones. This means now players will see them in order as they should, however it may also mean that occasionally you will see the current repeatable 1 extra time more than needed if you increase the corresponding stats via scenes. It is a minor nuisance, but one we will look to correct in the future. For now, you may see a handful of repeatable 2-3 times instead of 1-2, rather than skip any.

We are thrilled to report that there are no other known issues at this time. Please do inform us via message or our Discord server if you do come across any, we sincerely mean that.

Files

Comments

No comments found for this post.