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We hope you’re hungry, because dinner (and sexy dessert) is served! Yes, Noemi’s opening her doors again at last with tasty new hotness to lay out for you at your table. Between her, Frankie, Kriem and even a tiny dash of Kelsey for added spice, the girls are back to see to their beloved regulars and keep the fight on Easy Street chugging along, even as Sal schemes anew! So let’s get on into the goodness, grab your fork and knife, and the links below, and get to diggin’ in already!


“This release, dubbed “Friends and Enemies” marks the twentieth full game release in the NTR branch of the beWilderverse. It’s the second (semi)-focused character release for Frankie as she adds a little more to her side of the shop drama, while Kriem splits the attention by getting a new scene for herself along the way (the 6th arc to get to the focused treatment). Across the street in the ‘Enemies’ side of this content, Sal is back already to pick up another taste of things to come before we seek fresh antagonism for a while. So get yourself comfy in the customer chairs, put in your orders and…”

… Enjoy our main course of Noemi’s Toscana Rebirth!

Download Link (Win): NTR v0.20 Windows

Download Link (Mac): NTR v0.20 Mac (Catalina OS Users see Known Issues)

Download Link (Lin): NTR v0.20 Linux



Noemi’s Toscana Rebirth v0.20 – Friends and Enemies

Noemi’s struggles continue and so does her fighting them, as we’ve given her a suite of 21 new days to turn the tides (or simply struggle through). Frankie has once again come back to play a large role in the new content, but this time she’s splitting the focus 3 ways along with friend-in-the-making Kriem and hated-piggish-enemy Sal. Adding 1 new scene each, Frankie now with 7 Scenes to her arc, Kriem reaches up to 3 after so long, and Sal adds to his [Partners Path], now making it 11 Scenes in total and his longest so far. Additionally, we’ve bumped up the Restaurant Manager with 12 new Outcomes (Waitressing, Cooking and Entertainment), introducing the first new sets of Bad (but still sexy) Outcomes since the very first release of the gameplay.

- Technical information

⦁ Version: 0.20 (“Friends and Enemies” Release)
⦁ Weight: 3.25 GB
⦁ Weight Packed: 2.51 GB

- Content

⦁ 3 Full Scenes (for 86 Total).

⦁ 73 New Scene Rendered CGs (for 1331 Total)

⦁ Added 21 playable days to the game time for True Mode (now up until the start of Day 201 / Month 7 Day 22 - Saturday). NOTE: In an attempt to help rebalance the game and curb run-on, contentless grind days, we’ve pushed the Total Day Count backwards in the previous version, rather than forwards. All players who were past Day 201 will have 21 fresh days in game to play from Day 180.

⦁ 12 Completely New Gameplay Rendered CGs (for 234 Total)

- 12 New Outcomes for the Restaurant Manager section, 4 each (1 per girl) to Waitressing, Cooking and Entertaining. All sets are newly added Lv2 “Bad” Outcomes, which trigger at high stress for the individual girl. These are considered “Bad” as they offer less positive benefits than a “Good” Lv2 of the same job, but they are sexier, more explicit and earn higher benefits from a “Bad” Lv1 outcome. These outcomes are automatically added to the pool of potential results alongside the “Good” Outcomes as Noe earns enough Nerve to unlock new tiers in each job.

⦁ 1 New Permanent Outfit casuals outfit added to Noemi’s wardrobe, “Warm Nights” Olive Wrap Cardigan and Soft Grey Pants.

⦁ ~30,000 New Words of Text and Dialogue


- Features

⦁ Continuation of the Frankie arc, holding on to a share of the major focus for now. Frankie’s personal arc reaches up to 7 scenes total at this point, continuing to pick up problems in her life as she tries to pull herself together. Noemi will lend her an ear again, only after the last outing she may be too embarrassed to face her boss and will need a new shoulder to cry on. Reminder: To unlock Frankie’s personal arc scenes you need to use her as a waitress to earn tips during workdays.

⦁ The pick-up and continuation of Sal’s arc once again so soon, for one more scene to foreshadow the [Partners Path]. Sal calls in Noemi to get the ball rolling in their deeper collaborations, but the two end up butting heads about how fair the arrangements may be, and so their game continues.

⦁ The pick-up and continuation of Kriem’s arc as well, also adding 1 scene to up her total to 3. When last we checked in, Noe found out her first new hire is in fact a runaway, but that hasn’t stopped her being a crucial team member. When a visitor comes to see the fiery girl at work, Noe has a chance to learn more and even pay her back in help. Reminder: Like with Frankie, to unlock Kriem’s personal arc scenes you need to use her as a waitress to earn tips during workdays also.

⦁ A larger expansion to the Restaurant Manager section, with a new set of Outcomes for 3 jobs: Waitressing, Cooking and Entertaining. These are the first sets of Lv2 Bad Outcomes to the game, which will help to increase the potential earnings at the lower end of the scale, as these outcomes add higher earnings (and more sexy) to those sets of outcomes that hit when a girl’s stress is high. Ideally, you’ll see these as little as possible, but for those who end up in a stressed situation, there will be more to see, feel and earn as you do. Adding these are necessary to help fill in holes still in the gameplay, reduce the amount of repeating CGs for a better experience, and most importantly begin to add a safety net of earning potential which will better allow us to rebalance the Stress rates for a more thoughtful gameplay experience in future.

⦁ An important rebalance of the Nerve stat, specifically in the rate at which they are earned and hence how quickly / early new gameplays are unlocked. We’ve moved 1 Point from a missable Sal arc choice and added it to the Main Story (unmissable), we’ve moves 1 Point from the later scenes in Act 1 of the Main Story to just after the Street Party section, and we’ve also moved 1 Point from a Damon arc scene (as he had 3 upgrades, now 2) and added it to Asana’s scene of the same number (as she had 0 upgrades before, now 1). We’ll keep an eye on more changes in future as needed and as more points are added to the total possible pick up. It should also be noted that to reflect these changes, you’ll have to play a new game from the start, or play from a point before these scenes played, as points will not be redistributed retroactively. All saves are otherwise unaffected and can be played as is.


- Community Feedback

⦁ We’ve undertaken a huge rebalance of the Debt Requirements for the game’s 83 existing scenes from previous versions, with 51 scenes have the debt needed to unlock them eased now that Frankie, Kriem and Kelsey require more time waitressing for all their content and Noe has more need to try other jobs. This means players will find it easier to unlock and progress arcs earlier in the game. The specific scenes include:

- The most recent 3 Main Story arc scenes, also known as the start of Act 2.

- All of the Brad and Roy arc scene (6 between them).

- All of the Sal, Beck, Damon and Asana scenes, except the initial scene in each arc. (42 scenes across all 4 arcs).

Note: We haven’t changed the Stat Requirements for any scenes. We will take a dedicated pass on that in v0.21 instead so as not to muddle things up.

We used several sets of full playthrough data to track the average projected Debt earnings through the various stages of the game and used that to better align the needed Debt for the minimum day required to see the scene, making them easier to view. Thanks to those who helped by reporting their experiences!

⦁ We’ve cleaned up the Save / Load panel’s texts in some places, making it so the year of the timestamped date isn’t cut off anymore. We’ve also altered the “Save Slot 1” on the empty slots to “Save Slot” to avoid confusion. Please note: It’s our intention to completely redo this screen and replace it with the AoH Infinite Save system in future versions (time TBD), so major alterations are not planned for right now but we know more Save Slots will be a good thing.

⦁ We’ve fixed a mismatched CG in the Asana scene #7 (“I Might Like Girls”) where on the last few nodes of the scene an earlier CG was shown by mistake for 1 click.

⦁ We’ve also reduced the stress relief in the above Asana scene #7 from 60->30 points as an early attempt at rebalancing some of the in-scene se.x rewards, since this scene wasn’t full se.x. Likewise, the Damon scene (“Like One of Your Manga Girls”) has also been reduced from 60->30 points of relief for the same reasons.

⦁ Fixed a few typos in the Sal arc scene (“Eat, Drink and Be Wary”). Thanks to Zhuang Zi Hu Die for pointing them out!

⦁ As a reminder – In the last version we’ve further rebalanced the game’s True Mode and it’s currently available time, for a better overall feel of achievement from playing and advancing through the Restaurant Manager sections. We’ve purposefully relanced the gameplay’s Total Days, by cutting out about 3 months’ worth of empty days that accumulated over the course of adding versions previously. Now the game has a tighter window of playable time in True Mode, though all content is still available with 1-2 months to spare just in case, if playing moderately well. This means new players and those who start new games (not required at all) will face less of an open “no man’s land” of days in later portions. Please note that this will still affect some players in this version, especially if you skipped the last one. All returning players who have played pasted the new end point, Day 201 will be teleported back 21 days before that point so can still unlock all this version’s new content. Nothing but the day count has been reset. All progress, tips, earnings, stats, etc are kept perfectly intact. Players with game saves before Day 181 (the new starting point for returning players) will be unaffected by any changes. Players with game saves already between Day 181 and Day 201, please see Known Issues below.

Please also be aware, that this is a game in active development, pre-v1.0 release, and so things like this are expected to occur at times as we manage constantly adding content and players’ experience. We expect this will happen again in future, but we’ll do our best to keep distribution to a minimum.


- Known Issues

⦁ There is an issue with Mac OS's Catalina which is not addressable by us on the developer side, but can be worked around on the user's end. "Problem is specifically with the guardian system that won't let un-noterized applications run on Catalina. The solution is to chmod -R 777 "/appdirectory/" from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/NoemisToscanaRebirth_v0_17_Mac). After this guardian catches it and control clicking on the app lets it be opened." Repeat: Then you've got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!

⦁ [TEMP ISSUE] We’ve rebalance the number of playable days in True Mode with this version, as we attempt to keep the gameplay enjoyable, moderately challenging, without empty days. However, this leaves a certain subset of players in a slight limbo situation. Players using saves recorded between Day 181 and Day 201 will only be given the remainder amount of days between their current day and the end game end of Day 201 (for this version), instead of the full intended 21 days. For these players, it is recommended to use an earlier save, or a save from after Day 201 instead and leave these saves for a later release when they will have more time to unlock all new content. As new versions are added, with more days, this issue will naturally disappear. We are sorry for any inconvenience, but that is the nature of managing a game in development. Rest assures, no actual content/progress is lost for anybody.

⦁ [TEMP ISSUE] We’ve received a report that ENDLESS Mode has a potential issue for some players that sets money earned and stress to 0 each day, which stalls progress. We are currently looking into this matter to be fixed for the next version if found. For now we recommend new players play on TRUE Mode while this is investigated. We believe this issue may be fixed by the v0.19.1 patch below, but due to the vagueness of the reporting on this issue we can’t tell if we’ve found all the potential causes (we’ve fix all we could recreate). We are leaving this notice up until it’s confirmed by a wider testing audience.

We are thrilled to report that there are no other known issues at this time. Please do inform us via message or our Discord server if you do come across any, we sincerely mean that.

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