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I wanted to show you the progress I have been making with the status system and character personality and reactions.

This past month I have been working improving  the Breathing System, now that I can have different interactions affecting different statuses, it is natural that the breath intensity will vary depending on the character status.

Additionally I have added more realism by integrating breathing sounds, chest and mouth animations.

Check the video for a quick demonstration of how increasing fear will affect breathing.

On another quick note. I have added a Pause Screen to the game where you will be able to quit or restart the game, I also added a Splash Screen to improve game presentation and finally I have created a limited Demo Build  to be released publicly by the end of the month as currently is ongoing beta testing.

Files

Character Breathing Tech Demo

Quick tech demo of the breathing implementation in The Villain Simulator, breath intensity can be affected by different things, one example is how scared the character is. For more information please visit my Patreon page: patreon.com/ZnelArts ► PATREON PAGE Patreon: http://bit.ly/zn3zw1t ► SOCIAL MEDIA • ZnelArts: http://bit.ly/2HkbSLe • Newgrounds: http://bit.ly/2Hjt4R4 • Twitter: http://bit.ly/2HiMaXC • Facebook: http://bit.ly/2HhM96f • GameJolt: http://bit.ly/2HmcUXg

Comments

Anonymous

Great! Maybe you should look though some bdsm features the XStoryPlayer 3.5 has? Something like whiplash body signs, clamp's bruises and so on... Conversation part with NPC according to storyline of your game also would be outstanding. It is possible to organize a conversation in the style of interrogation or just free conversation like XSP has.

ZnelArts

I do want to add some dynamic body details, I have played with a decal system that will allow me to add dynamic details.