Status Update Feb 2019 (Patreon)
Content
This is what I have been doing the past months:
Advanced Body Physics Research
I'm experimenting with complex technologies to get even better body physics similar to what you have seen in other games (this is not the research I did a few months ago, this is a new research for better physics)
I'm trying to have something decent that doesn't require a crazy computer or gpu. Not sure when this is going to be ready but I will post a video when I have something.
Steam VR 2.2
This is something that is needed in order to provide support to the vast majority of VR headsets and controllers, this task involves a lot of refactor and I started with La Douche since this game is always my learning project. Eventually I will need to bring Steam VR 2.2 to TVS
Weapon HUD
I'm working on a weapon HUD to show the amount of ammo a weapon has, part of the gameplay will involve saving your ammo so you are able to dematerialize the entire armor of a character, I also need this before I launch a public demo in which the ammo will be very limited. Dont worry, Patreon Builds will have a cheat mode.
Hero Status and Personality
Since this one was the poll winner I have mostly working on this feature. There are 2 phases and the feature will be rolled out gradually on those phases.
Phase 1: This is pure technical work, I need to create the managers, controllers and logic interactions that will support a hero to have status attributes. I added a HUD in which you can see how different interactions have impact on different statuses. Currently I'm working on making every interact-able to communicate with the status controller and mutate this attributes.
Phase 2: Once the foundation is ready, I will start working on the character having different reactions and change in personality according to its current status attributes, I think this will be the fun part as I will be working with a voice actress to get this new audio sounds, I will also need to make the heroes killable since now that they have health it wouldn't make sense to have a hero with 0 health.
I will be publishing a phase 1 beta in mid February and I hope to have a phase 2 beta next month.
note I'm thinking if it would make sense to have a 4th attribute or more, I'm open to suggestions.
Thanks everybody for your support and your feedback that is making this project come alive.
- Znel