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This is what I have been doing the past months:

Advanced Body Physics Research

I'm experimenting with complex technologies to get even better body physics similar to what you have seen in other games (this is not the research I did a few months ago, this is a new research for better physics)

 I'm trying to have something decent that doesn't require a crazy computer or gpu. Not sure when this is going to be ready but I will post a video when I have something.


Steam VR 2.2

This is something that is needed in order to provide support to the vast majority of VR headsets and controllers, this task involves a lot of refactor and I started with La Douche since this game is always my learning project. Eventually I will need to bring Steam VR 2.2 to TVS


Weapon HUD

I'm working on a weapon HUD to show the amount of ammo a weapon has, part of the gameplay will involve saving your ammo so you are able to dematerialize the entire armor of a character, I also need this before I launch a public demo in which the ammo will be very limited. Dont worry, Patreon Builds will have a cheat mode.


Hero Status and Personality

Since this one was the poll winner I have mostly working on this feature. There are 2 phases and the feature will be rolled out gradually on those phases.

Phase 1: This is pure technical work, I need to create the managers, controllers and logic interactions that will support a hero to have status attributes. I added a HUD in which you can see how different interactions have impact on different statuses. Currently I'm working on making every interact-able to communicate with the status controller and mutate this attributes.

Phase 2: Once the foundation is ready, I will start working on the character having different reactions and change in personality according to its current status attributes, I think this will be the fun part as I will be working with a voice actress to get this new audio sounds, I will also need to make the heroes killable since now that they have health it wouldn't make sense to have a hero with 0 health. 

I will be publishing a phase 1 beta in mid February and I hope to have a phase 2 beta next month.

note I'm thinking if it would make sense to have a 4th attribute or more, I'm open to suggestions.


Thanks everybody for your support and your feedback that is making this project come alive. 


- Znel


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Comments

Anonymous

I think, for the fourth attribute, you can use sanity.

John Kow

I'm always insane

VR AnimeTed

Awesome to hear your experimenting with new body physics techniques. I learned a lot from your previous video. Works great, but yea there are always cooler and more interactive things that could be added.

Anonymous

In addition to the body physics, maybe add more hand interactions? Like for TVS, if you punch or hit her she reacts to it. Or grabbing while your hand is on her gives you some control over that body part to play/tease with. That would feel more "hands-on" then only being able to use tools on her.