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Totally worth grabbing another beer and staying up to bash my head against this one!

Two settings in the end, the first being the Canvas render mode in Unity. By default a 2D game seems to set the primary canvas to Screen Space - Overlay which basically means it renders everything in this layer last and final Im guessing. Changing this to World Space got some very, very small particles rendering.


The next trick was to change the Main Camera projection to Perspective, then line up my viewport again. Once I had a camera focal point, it was a case of moving the Z axis of the particles closer to the cameras focal distance, then moving them in view correctly.


As you can see, I have a nice firey explosion and a lightning attack ready to be wired into the appropriate characters! :)


Should stack up for a great day tomorrow now... I can concentrate on getting the missing bits of functionality into the game like wiring up the menus, implementing the offline coins bonus, rewards etc and then finish it off by getting some shiny things like explosions and special attacks finished!

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