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I have two different things to share today! The first is a proof-of-concept for a system to handle bra and bikini tops. It's something I got a lot of requests for, but has been way more complicated to implement than it may seem, because there's no manual way to animate the bra straps to always connect to each other—I needed to make a system that dynamically draws the straps to connect to specified points so that the bra straps will stretch to match whatever position her breasts might be in. I need to resolve a few compatibility issues and code it in for the other breast sizes, but the plan is that there will be a different bra design for the OW1, OW2, and Whitemane skins, and that their visibility toggle will replace the glove toggle.

I also have one last partner option to share: Ashe herself! This is a hidden option that can be accessed by using Echo enough time for her ultimate to charge.

Testers, there won't be a new update to the test page quite yet. I need a few more days to finish doing the code and art for the bra stuff. It hopefully won't take more than a few days and I'll update the page as soon as I finish it.

After the bra is done, all that I'll need to do is the pre-scene stuff. This includes the loading screen, landing page, hero select/title screen, and Ashe intro. I'm going to try to get as much of this done as I can in September. I really, really want to finish the game in September so I'll have time to make a Halloween animation for October, but I'm not ready to commit to crunching to get there yet. We will see what happens as I progress through these last few features, just know that I'm focused on finishing the game.

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