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For this sketch, I've tried to consciously clean up and maintain the construction lines used for Ashe's anatomy. I usually do sketches much more sloppily with the intent of resolving the missing details in the vector art, but I wanted to try taking the time to do a more informative sketch upfront with the hopes that I'll need to do less revision later in the final art.

I took care to ensure that Ashe in this pose is proportionally accurate to the rear-facing pose. The only thing that I'm not sure on is the positioning of both her hands. What I want, and what the sketch here demonstrates, is for there to be an "active" hand, that seamlessly moves between gestures based on certain interactions. Originally, I was considering the hand on the right being the active hand that defaults to resting on her hips while the hand on the left is gripping her rifle as a support. The simple reason I didn't do this is because it's pretty much exactly the same as Whitemane's hand gestures and I wanted to do something at least a little different. For now, both arms default to resting on her hips while the left arm will function as the active hand.

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burningblaze

front so good. omfg am,azing

FalteringRelic

Are you release of Ashe going to be like Whitemanes? Like release the base animation, then release new additions, or are you wanting to full complete it to your vision?

sunspotanimations

I plan to update it after release, like Whitemane. Currently, I intend to release the 1.0 version with both the cowgirl and reverse cowgirl poses, plus a scene-selection menu similar to Whitemane on her throne. Future updates will add more scenes.