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I'm still making progress on my first commissioned character loop! At some point earlier in the month I made the decision to increase the scope of the project slightly by adding a climax sequence to the loop, but so far progress has been steady.

What you're seeing in the GIF above is the primary animation, which encompasses all of the deliberate character motion, including the motion for the climax. Now that I have the primary animation complete, I'm going to finish up the character art (including adding the face and hair) to set up the secondary animation. The secondary animation, in this case, encompasses the motion of the hair, breasts, and balls. Once the secondary animation is done, the final steps are to composite it with a background, SFX, and VFX. I do wish my preview looked more finished, but I'd like to think that the most intensive work is behind me. Normally I resolve the character art more before animating, but I wanted to try doing it the other way around to see if it helps improve my animation quality. 

My next game is still frequently on my mind and it's possible that I'll jump straight into its development as soon I finish this animation. I've also been thinking about other auxiliary projects such as starting a Discord server, reworking my Patreon page, and designing a mascot character. I'll talk more about this stuff later, but I wanted to bring them up now in case any of you have thoughts you want to share about them.

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Comments

Haillo

Very hot even as just a preview! ;D

Shally

It's a little funny cause there's no head, but it looks good.

FearTheDee

Very hyped, but will the balls be static like that during the final cumshot? I was just curious, since I personally enjoy watching futa balls tighten.

sunspotanimations

Balls will be moving plenty in the final version, I just haven't animated them at all yet. And yes, I'm planning on making them tighten during the cumshot.