Home Artists Posts Import Register

Videos

  • 111-dx-preview.mov

Downloads

Content

Hey guys,

We sincerely apologize for the lack of updates here.

As mentioned in previous posts, we have been working on PandoryDX from the ground up.  Much like previous versions, 1.10FR1 was intended to be worked upon for later FR builds, then released to the public.  Unfortunately, the groundwork we had set turned out to be extremely limiting and it needed a rethink.

We decided that the correct approach was to start from zero, and have the tool become modular.  This would enable us to change things far easier in the future, allow users to share unique configurations and give us more control over the DX system.  This did however take longer than expected, we hope that this doesn't disappoint.

Additions to Pandory 1.11 will include:

Fixed loading screens, fixed rom name bugs, more systems included (Atari / Amiga / GB / GBA / GBC / GBLINK / PCE / 32X), builds dynamic retroarch configs, controller remaps per game, better scanlines, KOA2 compatible, removed forced HD filter for KOA2....  and more.

Within the next few days, the 110FR1 build will be released to the public in a mostly unchanged form as Pandory 1.10.  Shortly after, the new BETA build for 1.11 will be available to Baolian Patreons and above.

While we get this release ready, please enjoy a short preview video of what is in store.

Thanks

EmuChicken & dajoho

Team Pandory


Comments

Giuseppe SARDO

Ok, knowing your super professionalism, I'm sure you will be able to solve the problem.

S. Smith

I'm looking to use the the KOA2 in CGA mode, with this tool unlock this?

Team Pandory

No... Not yet, anyway... We hope to be trying for this in the future. We also expected KOA2 to be output in CGA but was either surprised (or disappointed?) that it showed a DX.