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I'm back with another update on the VR version of Blueberry Simulator!

I've been working on porting all of the UI elements and controls to the VR version, and optimizing the game to be played in VR. I've had a lot of technical problems with the VR version at the start that delayed it's original release, but after fixing the bugs, I realized I have a lot more work to do with the VR version.

The UI has to be reworked or left out of the next VR update as making a UI in VR is an interesting and difficult task to pull off right. I want the VR version to have full feature parity with the non-vr version (aside from the third person view).

But currently aside from the UI, the VR version is in fact functional, I have to add the auto rolling function as it was also a little more complicated than I originally thought.

I also just had my wisdom teeth removed so I'll be recovering for a bit, but as soon as I feel ready to work again, I'll be working on getting the game out asap!

Soon I'll be sending out more invites to the testing server to get the VR version tested, I have a number of VR headsets that I can test the game on myself but it takes a lot of time so I might need some additional help with the VR version!

I've also decided that I'm going to try porting the game to the Oculus Quest/Meta Quest headsets soon, I can't simply try now because the renderer isn't compatible with Android, but when the VR version is complete, I'll give it a short shot. The game will probably lack the physics destruction because of the limited processing power, as it's already strenuous on certain PCs even with some higher end processors.

I appreciate all of your patience and I'm working hard to get the game out as soon as possible! As soon as the VR update is released, I'm beginning full time work on the Inflation Mode update!

Comments

Anonymous

How does one become able to receive an invite?

qualtroverse

I'll be sending a Google Form soon so y'all can share what headset you're using so I can determine if you're eligible for the test. After the testing is done the VR version will launch. It won't take long.