Blueberry Simulator Discord Announcement and 3rd VR Update (Patreon)
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Hello again! I've been hard at work on the VR Port for Blueberry Simulator, it's been a bit of a challenge but I've finally got it in a working order.
Currently, the entire game is almost fully ported, and will work entirely within VR! I'm still working on the automatic rolling mode, which was more of a challenge than I expected to get working properly, it's nearly implemented though, and the updated control scheme to control speed and other variables with just the VR Controllers.
I'll also be opening up a new Discord server where I'll be posting more frequent updates, I'll be opening it up here soon! I'm still figuring out how Discord Patreon integration works, but once the server is setup, I'll be posting about how to link your Patreon to Discord so you can get access to the server!
I'll also be uploading the next versions exclusively on Discord, so if you don't have a Discord account setup, now would be the best time to do so!
The main issue I'm concerned is headset compatibility, which is why I've decided to skip limited testing. The game will officially support Meta/Oculus (thru Link, AirLink, and Virtual Desktop), Index, and Windows MR Headsets, but will function on all that support OpenXR. Basically any headset who's controllers match the layout of Touch or Index Controllers.
I'll be working on adding support for other headset in subsequent patches, specifically Vive. The Vive Wands have a much different layout than other VR Controllers, and getting it to work on them will take a little bit longer as my main focus is on the controllers that feature similar control layouts.
The game is fully ported, but the version of BBSVR that'll be posted here soon will lack Customization as I'm reworking the customization system to work better in VR, save, and carry across multiple playthroughs.
A hotfix for the PC Version will also be coming alongside the VR Version as I've fixed a couple of the bugs.
I apologize that this is taking a hot moment and the updates have been coming rather slowly, solo game development is pretty challenging especially since this is my first big project and I've been having to put my personal life first, but I appreciate that you're all continuing to support this project!
I'll be posting some gameplay tomorrow (6/28) and will be launching shortly!
However, aside from BBS, I have been working on getting back into animating, I've been taking a break from it to work on BBS. After Code Blue dropped, I hoped that I'd be ready to get right back into animating but that wasn't the case. I pushed myself hard to get it done, and spent many sleepless nights finishing it. The last thing on my mind was how it would affect me mentally and physically but it really took a toll on me. BBS was a way to get away from animating for a little bit and I finally feel ready to hop back into making animations again.
I still plan on making Monday Blues, the animation set in an office.
Between Monday Blues and Blueberry Simulator, the next couple of months should be pretty awesome, and I can't want to release more content this year!