Weekend Update 11/12/23 (Patreon)
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This week I've been working on animating the Murder scene as well as attempting to track down some pesky game breaking bugs that keep resurfacing. I also reanimated Springtrap's walk cycle to a slightly smoother/bouncier version as a small bonus.
Murder's transition from the first loop to her second loop has been done. I need to figure out a better way to implement a feature I've been experimenting with on her that controls her finger placement. Right now the data is stored as separate distinct values when it really should be on a single armature, I'll need to move those individual objects over to a at least a partial control rig setup next week. The main issue being that when I need to transition from one position to another using the individual targets, I end up needing to copy and paste 10 different positions instead of a single pose.
I've reduced how sensitive bots are to collisions in the hopes that they will stop getting really close to where their supposed to do an animation (particularly Springtrap) but not being able to reach it. This shows up as the bots walking in place instead of stopping to do things like seduce another bot, wait at the door for the player, attack the player, etc.
I'm also tracking a bug that is causing the game to not progress after 6 AM in some instances, but I need more testing.
Update 11/15/2023: I fixed an issue causing game over scenes to not start, which I believe is what was causing the game to not progress past 6 AM. The fixed build has replaced the previous build on this post, so if you had this issue please redownload the attached file and try again.