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This week I started finalizing the Helloween event in preparation for a hopeful release before Halloween. I'm going to be working on a crunch time schedule between now and then to try make that possible. It's probably not going to be a healthy schedule so I won't be doing this often, but considering I'll be on vacation for a good portion of next month I'll have plenty of time to recover.

While I'm on crunch time I will be making a daily update to this post with the latest patch notes and build.

10/22/23:
Murder's body has been textured and rigged, I still need to texture her eyes and make her hair but all the necessary work is done to begin animating her game over scene, although getting it into the game will require setting her up as a proper sex bot within Unity.

At 0600 on the Helloween night the player will now receive a call to decide the ending for the night. This implements a new branching dialogue feature, resulting in either a good or bad ending.

Also fixed some small bugs like post processing not being applied to the game over camera and quick swap not working on Helloween as intended.

10/26/23:
Yikes, I meant to do builds much more often but I ended up losing a lot of time to finishing Murder.
Added hair to Murder, along with physics.
Gave Murder the scripts and colliders so that she can be moved around like any other toy in the toy box.
Textured Murders eyes, I might change one or both of them later on, still experimenting.
Gave Murder boob and butt physics.

The new build is attached to this post.

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