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This week I worked on polishing up and (hopefully) finishing all the balancing and mechanics necessary to make Helloween beatable.

Springtrap will now teleport while in boss mode and stop various boss mechanics of the other bots. Foxy and Chica's forced Camera swap and Bonnie's teleportation will be halted when they are being seduced by Springtrap, the other boss mechanics will either naturally be halted by being distracted (Puppet/Fredrika) or wouldn't make sense (Mangle). The teleportation also makes stopping the other bots much more viable as the interrupt will happen almost immediately after a bot is tickled.

Chica's mechanic has been updated to require her to "charge up" the ability while she's on camera. A yellow outline will now appear on the monitor to indicate the imminent camera swap, she will also no longer prevent camera swapping after she has swapped it away as I felt this mechanic was far too frustrating when looking at Chica couldn't be avoided.

With these changes I feel like Helloween is about done as far as mechanics are concerned, it should be a decent challenge at this point but I'm still interested in hearing about any tuning issues and of course any lingering bugs.

I'll be switching focus towards getting Murder modeled, textured, and animated since she will essentially be the reward for completing the night. She will have a maledom scene that only happens when the player completes the night, and ideally if there's enough time she will also have a quick femdom scene as a punishment for losing the night.

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