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This week I finished up polishing the build for a public release which included reworking how dialogue is called, fixing bugs when the night is interrupted at 6 AM, and remaking the puppet dildo animation.

Last week's beta build introduced several problems when the night was interrupted at 6 AM (or wasn't), those issues should be fixed in this build. First there was a bug that caused the interrupt to not happen which caused the game to wait forever for it to start, causing a soft lock at 6 AM. Second Springtrap would continue to seduce bots and honey pot could still mine FUX while the game was paused. Third Chica would disappear at 6AM. Fourth the bots would walk in place or continue walking towards their destination (this may still happen in rare circumstances like Foxy or the puppet breaking out right before 6AM, but they shouldn't fully attack the player).

Beyond bug fixes the interrupt will now start with a phone call the same way dialogue starts at the beginning of the night. If you select "Ignore" the night will automatically end. The dialogue itself has also received tweaks here and there where I thought the wording was off and a couple typos were fixed (thanks to those that reported them).

The puppet's dildo has received an animation update, instead of attempting to penetrate her from behind it will now flop around her face. This makes it much more visible and was also part of fixing the dildo never syncing up properly with her/the QA machine. The camera angle has been updated slightly to get a better view of the dildo.

Please let me know if you run into any still standing issues or rough patches, if there's nothing outstanding this will be the build that gets released to the public in a few days. 

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