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This week I worked on fixing the Chica and Puppet femdom animations in the toybox as well as did some experimentation on making a way to add Unity Events support inside of Blender.

The Chica and Puppet femdom animations have finally been updated to use the "modern" rig that I've been using for the meatsack for years. This was the reason why there was a "meat sack" and "meat sack + chair" rig in the toybox all this time, they used different rigs. The events haven't been added to the animations yet so there is still some issues such as there being no sound, no ejaculation, and the puppets boob physics not being turned off.

I actually had the animation events entered in, but after dealing with the way I had been entering them I decided that I needed to think of a new way to handle animation events. I've been using my familiarity with Unity and C# as a crutch to make up for my lack of blender API and python knowledge, essentially trying to recreate blender functionality inside of Unity. I'm working on improving my blender python knowledge, with the first goal being a blender addon that allows me to make UnityEvents within blender so they can be stored in the animation instead of exclusively within Unity. Once the add on is done it should improve my efficiency with adding sound effects and other events, they will be able to be made while I'm working on an animation instead of all at the end. 

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