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New Daily Update Accountability Channel
I've been very happy with my decision to put a strong monetary incentive on making sure I hit my goal of making weekly updates. I feel much more productive which is something I've struggled with as I've transitioned to my new living situation. I'd like to build on this method for encouragement with something that incentivizes even more frequent updates.

I've added a new "Daily Update (Wednesday-Sunday)" channel to the discord to do just that, since I don't want to spam your e-mails with 5 e-mails a week. The goal of the channel is for me to make at least one channel post a day, 5 days a week, sharing what I worked on in any form: text, screenshots, gifs, etc. If I don't post anything on any one of those 5 days I will refund the monthly pledge of the first patron who calls me out on it or donate an equal amount to a charity of their choice (within reason). I'm specifically choosing a punishment that will directly benefit those keeping me accountable to increase the number of people who will be watching me. I will post more details in the channel for those interested.

FuckNAF Weekly Update
This week I decided to take a different approach and implemented a click and drag feature to the toy box UI instead of having a pop up box with "buy/rent/sell" options for the toys.

The interface for the toy box has changed so that clicking on a toy no longer causes a window to pop up to buy a toy. Instead, to buy a toy: click and drag the icon from the shop to your inventory. To sell a toy: click and drag the icon from your inventory to the shop. This interface feels much more intuitive and it solves the issue I will be addressing next week of how/where to spawn a toy in the scene:

Once implemented, clicking and dragging an icon from the store or inventory will spawn a toy on the ground where the icon is "dragged & dropped". If the toy was in the shop, it will be "rented" for 1/10th the price, if the toy was from your inventory it will be spawned for free. Once you're done with the toy you will be able to pick it up and drag it back into either your inventory or the shop, if the toy was rented and dragged into the inventory you will receive the option to buy it, if it was rented and dragged into the shop it will be returned to the shop. If it was owned and dragged to the inventory it will return to the inventory, and if it was owned and dragged to the shop it will be sold.

I also changed the default window positions so that they start out as open and in a more manageable position to facilitate dragging toys from one to the other. Saving window layouts is still a goal, however I'm currently experimenting with ways to work around problems that can happen if a user changes their resolution after saving a layout.

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