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This week I further developed the save system as well as the windows system that are going to be used in all my games going forward, but are currently in use in the new toy box overhaul.

Windows in the toy box are now able to be "focused" so that one appears on top of the other when clicked, similar to how windows allows one window to be focused. In the future I'd like the windows to be "snappable" to the sides of the screen to make setting up window layouts easier and for window layouts to be save-able so that you don't need to reposition windows every time.

The save system now has default settings when creating a new save file, with the exception of achievements and money which are imported from the previous save system the first time the new save system is used. The old save system is still being used everywhere except for the toybox so that any errors with the new system don't completely erase your progress.

The inventory window now shows the number of owned toys instead of their price and brings up a menu to sell the toy when clicked. Toys will sell for half their original value.


Update 09/21/22: Fixed all the bugs I was worried about and uploaded the beta build below. The issue was the save file still reverting to the save file inside the Unity editor which made it hard to debug since it the behavior was intended while I was in the editor working on the game. So I had to build the game, test it, and implement a fix, then repeat. Let me know if you encounter errors with the "wrong" save file being loaded, you may need to delete the old save file if you used the last build.

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