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Varied animations for HCD:

This week I've finished working on implementing and animating a system to give some small variation to animations in HCD. In V0.03 animations will vary based on the dominant parties arousal (this affects speed) and the difference between the attacking and defending parties respective power level (this will change the animation slightly). This was half-implemented in V0.02, so it made sense to finish it first.

Planned for next week:

I will be working on making HCD an "actual game" next week. This will entail replacing the "custom scenario" window with a character creation window and making the dungeon endless with enemies increasing in difficulty with each level.


In FNAF news:

I'm going to be throwing up a poll shortly after I post this asking what kind of game over animation you'd like to see for Bonnie in FNAF V0.04. I'll spend the first two weeks taking suggestions and holding polls and the last two weeks working on what was decided on.

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