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This week I finished rigging Golden Fredrika's body to conduct experiments on what needs to be done as well as fixing a couple bugs that were reported and added additional in game clarification to the "Fucking Blind" achievement.

Goldie now has a simple idle animation in the Toy Box, she's still a mess under the hood: her head is still a concept mesh that needs to be topologized and textured, but her look is 90% of the way there. Some issues I've noticed are related to attempting to have a mechanical mesh be rigged as though they were a natural body. The black seam lines on her body move when they logically shouldn't, I don't know if this can be fixed with weight painting or if I'll need to make an actual "hard body" mesh. If it's the latter it will have to wait for next game to fix since it will be time consuming and ultimately probably not worth it.

The "Fucking Blind" achievement that requires all furniture be picked up for an entire night now as an additional UI element that lets players know that the conditions to achieve it have been met at the start of the night. There was a bug a couple builds ago that caused the achievement to not be awarded, which is a frustrating experience. Now if the requirements are met players will see "Flying Blind" at the start of the night underneath the night title (I.e. "Arcade - Flying Blind"). This information has been added to the tutorial text of the achievement.

Finally, I fixed a bug that was effecting the toggle buttons, this was preventing the game from being placed into full screen mode and was effecting the cavity sheath toggle's ability to stay activated.

Comments

Nina+zane

where is the money stored as file? all my money is gona and i want to put my old save in the new one

smutcube

If you have your old save file you can find the folder by pressing Windows+R and pasting this command into the box that pops up: %USERPROFILE%\AppData\LocalLow\DefaultCompany\FNAF\SaveData\ PlayerSaveData has your money and achievements, desk save has your desk setup, and Furniture and ToyBoxInventory files have your respective inventories.