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Hi guys,

moving on with the modeling of the new cape/neck piece. During last few days I focused on the jewelry.

I've drawn the general shape flat, edited the geometry to keep most of the faces as quads, and then added some thickness using "shell" modifier (remembering to enable the "strip" edge mapping option to automatically create UVWs for the edges ;) ).

Then I added some separate gems geometry - I'll keep them as a separate object in the nif file to setup an individual shader for them. Maybe even other than EnvMap.

Finally, some scale and location adjustments and voila!

UVW mapping tidying goes next and we're launching Substance Painter soon :)

Have a nice weekend!

K.


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