How Great Games Beat THE GRIND (Patreon)
Published:
2018-08-21 09:55:39
Edited:
2019-02-22 20:15:29
Imported:
2021-02
Content
I've been thinking about grinding ever since I started designing combat for the game. From the time where combat was just going to be a simple turn-based affair, I've included things like auto combat, different attacks, time bar messing around, effects and states, items, perks, and alien unlockables. I hope you see I take the negative effects of grinding very seriously! :D
This video has a very interesting take on the issue, I thought it deserved sharing with you guys.