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I've been thinking about grinding ever since I started designing combat for the game. From the time where combat was just going to be a simple turn-based affair, I've included things like auto combat, different attacks, time bar messing around, effects and states, items, perks, and alien unlockables. I hope you see I take the negative effects of grinding very seriously! :D

This video has a very interesting take on the issue, I thought it deserved sharing with you guys.

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How Great Games Beat The Grind

Follow me on Twitter- https://twitter.com/Thefearalcarrot Support The Architect of Games on Patreon- https://www.patreon.com/ArchitectofGames Unsurprisingly, grinding isn't fun- but that's not all there is to it. Rather than being something that happens to the player, grinding actually happens all in our heads. After a brief holiday in Pelican Town, The Architect is back to tell you how even repetitive games can beat the grind by using three neat tricks. You Saw: Pokemon Omega Ruby- 2014 Warframe- 2013 Hearthstone- 2014 Torchlight 2- 2012 Fortnite: Battle Royale- 2017 Megaman X- 1993 XCOM 2 WOTC- 2017 World of Warcraft- 2004 Brigador: Up-Armored Edition- 2017 Luftrausers- 2014 Nuclear Throne- 2015 Into The Breach- 2018 Minit- 2018 Duolingo???- Je ne sais pas Stardew Valley- 2016 Star Wars Battlefront 2 (the new one)- 2017 Enter the Gungeon- 2016 Interesting Links- Stardew Valley and real life work-https://www.rockpapershotgun.com/2017/02/13/stardew-valley-marriage-work/ Draz's suspiciously well-timed video on grinding- https://www.youtube.com/watch?v=0a0Xjtdgu7g&feature=youtu.be Ignorance is bliss in Stardew Valley- http://www.kotaku.co.uk/2017/10/10/in-stardew-valley-ignorance-can-be-bliss

Comments

Doomyo

Cool video and its nice to see your interested in making combat fun and not just a grind time sink. Being on Renpy you don't have to much to work with but first test build was better then I thought it would be.

Matt Ahn

I like the idea of a very in-depth combat and there are many features here that I remember from old RPG games that were amazing. My only skeptical issue, and please take this positives, is that this is without a doubt something very ambitious and I wouldn't be surprised if this took a long time to work with. I just hope that such a deep combat system won't hinder development on other parts of development for not only Ben X but also Shagworth's. Otherwise, super excited to hear this!

Newman

And that was just the basics. We will expand much further, hehe. Time bar, items, perks... Akanoes is really pushing Ren'py's limits!

Newman

Well, the way we see it, it's all about getting the base mechanics right -with the whole plan for combat always in mind, refering to the design documents any time a question about which way to go arises- test them to hell and back. Tweak them, perfect them. Only then, add new features. We hope being this thorough will solve future issues, and WHEN they arrive-as the fuckers do-, hopefully we have planned ahead for the contingency.