Rogue-Like Update 4/15/17 (Patreon)
Published:
2017-04-15 21:55:01
Edited:
2020-01-13 10:07:17
Imported:
2020-10
Content
It's been a little while since the last update, but I've been answering questions along the way, so I thought I'd sum up where I'm at. The next full release will still be a few weeks away, I've been working on a lot of stuff but a lot of it won't be ready until a later release, so it's all about bundling up what I feel is enough to justify a new release for you guys.
In the shorter term though, I'm currently in the testing phase of the new sex scene system, which I plan to release to you guys soon in the form of a standalone demo. It'll be what they call a "vertical slice," just one example of each potential element of the system, so you can see how it plays out. It will be very short and simple, basically one sex scene that starts in the middle, but it'll show how the new dialog can occur.
The intention of this system is to be a bit more flexible, so that it can account for more simultaneous actions. The previous system would attempt to bundle all things happening per cycle into a single line of dialog, but this could get overly long, so the new system breaks it up into as many as three separate lines per cycle. I'd like you guys to test out this concept, see if it fits, and if so, I can continue expanding it to all similar elements in the game. Again, I'll get this part out as soon as I've done basic testing on it to make sure it works as intended.
In the shorter term though, I'm currently in the testing phase of the new sex scene system, which I plan to release to you guys soon in the form of a standalone demo. It'll be what they call a "vertical slice," just one example of each potential element of the system, so you can see how it plays out. It will be very short and simple, basically one sex scene that starts in the middle, but it'll show how the new dialog can occur.
The intention of this system is to be a bit more flexible, so that it can account for more simultaneous actions. The previous system would attempt to bundle all things happening per cycle into a single line of dialog, but this could get overly long, so the new system breaks it up into as many as three separate lines per cycle. I'd like you guys to test out this concept, see if it fits, and if so, I can continue expanding it to all similar elements in the game. Again, I'll get this part out as soon as I've done basic testing on it to make sure it works as intended.