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Ok, at some point, it's time to get some testing done, so here's where we are. There are a few details I'd like to add before we full call this one, but I think that enough of it is finished to put it out in the open. Since I expect this one to be buggier than a termite-mound, I'm not going to call the first iteration of this one "1.0," it'll just be "0.999q" for starters, but when we reach one that seems at least mostly stable I'll put that out as 1.0.

I want to repeat that, THIS IS BUGGY AS FUCK. Do not download this version if you just want to play and have fun, that would be a waste of time and bandwidth, and by the time you do I'll likely have another version out. For you guys, just be patient, wait at least a few days, maybe a week, and you'll get a much more fun to play game, I promise. Early releases like this are for people who like to find all the nasty little bugs and don't mind the game crashing constantly as they run into them.

For those that are testing it, please report any bugs you find to the same post you download the game from, or PM me, whichever you prefer. If it's a crash, there should be a crash report, post that in your reply if you can, although you can generally cut the portion after it says "full traceback," as it's only sometimes needed and can take up a lot of space. Try and keep a save file from relatively before that bug when you can, so we can test the "cure" later. Save early, save often.

As for what's in it? Have fun finding out. There are a lot of interesting features added to this one, some big, some small, some graphical, some writing. If you're loading an older save, let me know if that causes any issues, hopefully it won't. If you're starting new, keep an eye on the new options available and use them at your own discretion (they will probably need the most testing). I made some rather significant changes under the hood that might not be apparent to the usual gaming experience unless I broke something, but could pop up from time to time if I missed a punctuation mark or something.

I will leave one hint, try clicking on the green "orgasm meter" at the top while the doggy style poses.

Comments

Breon Flowers

[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script Functions.rpy", line 1104, in AttributeError: 'PlayerClass' object has no attribute 'Home' -- Full Traceback ------------------------------------------------------------ Full traceback: File "script Locations.rpyc", line 210, in script call File "script Locations.rpyc", line 65, in script call File "script Locations.rpyc", line 329, in script call File "script Locations.rpyc", line 28, in script call File "script Locations.rpyc", line 3533, in script call File "script Functions.rpyc", line 1104, in script File "C:\Users\neonb\Downloads\Rogue-Like-0.999r-win\Rogue-Like-0.999r-win\renpy\ast.py", line 1681, in execute if renpy.python.py_eval(condition): File "C:\Users\neonb\Downloads\Rogue-Like-0.999r-win\Rogue-Like-0.999r-win\renpy\python.py", line 1794, in py_eval return py_eval_bytecode(code, globals, locals) File "C:\Users\neonb\Downloads\Rogue-Like-0.999r-win\Rogue-Like-0.999r-win\renpy\python.py", line 1788, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/script Functions.rpy", line 1104, in AttributeError: 'PlayerClass' object has no attribute 'Home' Windows-8-6.2.9200 Ren'Py 6.99.13.2919 Rogue-Like 0.999r [/code]

Breon Flowers

i can't fool around with laura

Breon Flowers

correction i can't fool around with anyone