Rogue-Like Preview 11/02/16 (Patreon)
Content
Ok, I know you guys have been waiting the next release, and I'm just getting don't the final testing. It's kind of complicated taking the spider-web of Rogue content and converting it for use with Kitty. I'm taking it one step at a time, but since each element can link in to every other element, I have to plug up leaks all over the place to make it functional. Let me know if in the next build you get to some sort of "dead end" in the content, hopefully I'll be able to patch those out within the first couple of days. Just as an example, I realized this morning that I'd implemented most of her "chat" menus, but forgotten that I had to actually add the "chat with Kitty" options to the locations, so it was basically inaccessible. ;) Easy fix, but just goes to show how important steps can just slip your mind.
So what to expect from the upcoming build? Well here's what I've got in.
- Kitty will be wandering around the school, just like Rogue when you don't tell her where to be. She'll be attending classes, the Danger Room, Classes, etc.
- Kitty will have her basic chat menu implemented. You can text her if you
get her number, talk to her around campus, ask her around, and even
flirt with her a bit.
- Kitty's sex stuff is mostly disabled right now. You can maybe kiss her (and get a little handsy in the flirting), but most of the sex menu type stuff is disabled until those parts are finished. I'll be adding them as the art and writing are finished.
- If Kitty sees you and Rogue doing anything, her most likely reaction is to flee the room.
- I also added a new "relationship" menu for Rogue. This allows you to ask to date her, break up, ask to date her again, ask to form a 3-way relationship with Kitty, etc. Note that most of the "with Kitty" stuff isn't likely to work right now because you (probably) won't be able to build the right stats to where they need to be for them to agree to it, but hey, give it a shot, see what you can accomplish, and if you manage ti without cheating, let me know how. ;)
- I'm going to try and test these features to make sure that there are no immediate crashes, but I don't expect the first build released to be super stable. If you're more interested in just playing the game rather than testing a buggy mess, that's cool, I'll patch as fast as I can and hopefully have a more stable version within a week or so of the first one, no harm in waiting for that one if you prefer.
- Another function I'm working on is to try and make saves work better between releases. I think I have the tech in place to do that, so test that if you can, try loading up old saves in the new version, and if you get "cyan screen" crashes, make note of the error message it gives, which likely relate to something not being found, or a list being out of range, or some other bad variable. I can try and add those in. Basically, what tends to cause the most problem for me is that you have a save with a character displaying, and I've changed that sprite, so it gets confused, or the save had a list that had only 7 slots in it, and I'm looking for an 8th I added later. Hopefully, my new method will let me patch in workarounds to that, but I'm not sure I caught all the places that could happen.
So I'll get it out as soon as I can, as soon as I've run through all the new stuff at least once to clear any glaring errors, which should be in a few days at most. Enjoy!
edit: btw, Patreon's text editing toolkit is a real mess. ;)