Rogue-Like Update 02/12/2022 (invasion imminent) (Patreon)
Content
Ok, it's looking like I'm on course to get the first build of 0.997 out in a day or two. I only need to dot every i and cross every t and make sure that I sprinkle in a respectable amount of game-crashing bugs to find and it should be ready to go. So let's do a brief rundown of what to expect in this build, and what we'll need to look out for.
1. Jean will be postponed a week or two. She has a new sex pose, the art is mostly done for that, but doing the remaining work will take some time without really being necessary for the other testing elements, so I'll slip that into 0.997b or c or g or wherever I'm at by then. Definitely before I take the release gap for 0.998, so don't worry.
2. Jubilee will be in. She will have some intro scenes, her sprite with several outfits, and access to any content that only requires standing sprites, so no BJ, TJ, sex, etc. Those will be added in later updates as I finish up that artwork. She also doesn't have a lot of her "stat milestone" story content in yet, that will likely be in version 0.998. I might continue to add bits and pieces of content for her over the course of this version, we'll see how it goes.
3. Something else.
4. Jubilee has a somewhat more complex mechanic tied to her addiction stat, being a vampire. She needs to stay under 50% addiction if she wants to leave the player dorms during the day. This creates two potential problems that I need you guys to be keeping an eye on in testing, 1. Is she too high maintenance, bothering you about this too often, in which case I might want to tone down her addiction gains and such, and 2. does this ever not work right, allowing you to drag her to places even with much higher addiction level, or having her show up in places she should not have access to at that level (such as class, the campus, the pool, etc.).
5. For those new to the Rogue-Like community, I want to stress that early builds of the new patch will be VERY unpolished. If you just like playing a stable game and having fun, I strongly encourage you to wait a little bit longer until a more stable version emerges. It would not be surprising if the first ones have multiple game-crashing bugs to them, but we have an excellent community of bug-testers around this game so I will be releasing up to multiple builds per day to keep up with them, depending on their severity.
6. It would probably be a good idea to make a save at your most advanced state of the game in the player's room, with nobody else around, as there are sometimes bugs with loading saves from previous versions, and this is the most stable way to do it. If you can load any other sort of saves and they don't immediately have an error, then they would probably be fine to continue forward on them, but if loading a save kicks you out of the middle of a scene, that's probably not a good idea to continue forward, since it can cause some continuity errors. I would also remind newer players that you should probably keep a copy of the previous version around. Saves are stored in user data, but it's often good to be able to load a version that is stable to make adjustments to saves or something.