Status update (July)! (Patreon)
Content
To better help fans understand the ongoing development, monthly status updates are being posted here on Patreon (at the end of each month) with a listed summary of all the work that's been done for each department. It won't list every single small change, but at the very least show the broad strokes of what's currently being done. This will paint a clearer picture of the development progress and perhaps get a feeling of how close we are getting to a release each month. Hopefully this will make some of you feel at ease with some of the questions you've had.
That being said, here's the status update for this past month!
Art:
- The new museum location will now be open to visit (lobby only for now). All day time variants were created during the last week's live streams.
- Continued assisting the Code/Posing devs with optimizing art and fixing inconsistencies. Such as unused art assets , missing shadows, missing character button variants and so on.
- Debbie laundry basket scenes and buttons improved and consistent now.
- Improved park bush assets and added tree overlay for button.
- Fixed Melonia home cabinet in kitchen and added overlay for button.
- Last inventory icons finished.
- Various old background touchups.
- New sign at Comic store when characters are not yet present for quest (Bridget).
- Jenny computer pictures have been redone to match art quality across game and also used as wallpapers.
- Multiple assets renames to function with new codebase.
- Fixed and improved 2 cutscenes in Diane's garden.
- Created dusk variants to multiple background locations.
- Debbie basement buttons rework and new art.
- New Jenny scene leading up to the movie date has been added.
- Two new attic spy hole scenes were added for Jenny, and 1 was fixed.
- 30+ new assets were created to add Jenny pregnancy body assets earlier in her story.
- Judith school locker improvements.
- Few cutscenes have been redone to match current art quality and currently being added as wallpapers as well (Roxxy and Judith respectively)
- Daily live streams for art are still active (week days) starting around 2:00PM Eastern Time (ET) where you can watch me work and ask questions.
Code:
- Finished building out Jenny's quest flow (latter two-thirds, plus repeatables).
- Rebuilt the in-game TV interface in widescreen.
- Improved how cam shows are presented, together with small new interface feature.
- Made text inputs less annoying/inconvenient while on mobile or using TTS.
- Updated how TV channels are managed to make them more flexible, and PPV capable.
- Created a new mechanic to help certain events feel less like pure RNG.
- Wired in one-time remarks from Anon while browsing flipping through TV channels.
- Built out a bare-bones version of Cedric's button at the gym.
- Ensured that intensive activity ceases on pause, to be more battery/CPU fan friendly.
- Facilitated incorporating dynamic assets into other asset trees.
- Expanded support for split-asset posing to support reflected assets and prediction.
- Resolved timebase corruption in some animations that was causing frame-skips.
- Added experimental support for weak reservations.
- Simplified event signatures of in-game PC interface.
- Fixed non-propagation of time-of-day asset hints.
- Solved a long-standing quirk that had been triggering erroneous asset prediction.
- Cleaned up various oversights and issues in the first part of Jenny's route.
- Restored a missing quest shortcut in Debbie's route.
Posing:
- 100% of Jenny's route has been through the reposing.
- Finishing up the Girlfriend Experience and Jenny's Sex Scenes is the last things left to wrap up, plus minor tweaks.
- A few minor changes to Eve's Route (now at 99% completion)
- One out standing issue with Iwanka before finishing Main Route 2 completely.
- Continued with revisions and fixes for posing in Debbie's route
- Identified several art glitches and requested corrections. Debbie's lewd scenes are in progress.
- Added more files with framework for wiring Jenny, and started on the Jenny wiring.
- Requested and added new dialogues required by updated Debbie logic.
- Added dialogues and minor corrections to the first day tutorial.
- Reposing the remaining portion of the first Main story arc, Maria, Tony, Tina and Josie is also in progress.
- Resolved problems with assets and logic tests on Consuela's route.
Writing:
- Currently assisting Code with re-wiring story flow (mainly Jenny).
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Thanks for all your support and feedback!
-DC