Official 0.18.5 release! (Patreon)
Content
Here's our latest update 0.18.5!
If you are a Patron supporting us, you can access a unique private download link on our website by linking your Patreon account here (OLD SAVE FILES NOT COMPATIBLE, BUT WE PROVIDE NEW SAVE FILE BELOW):
https://my.kompasproductions.com/download
If you are a not a Patron but want to play our latest patch, you will have to wait a FEW HOURS+ for our public links to be ready (O OLD SAVE FILES NOT COMPATIBLE, BUT WE PROVIDE NEW SAVE FILE BELOW ):
https://summertimesaga.com/download
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Save file:
For those who want to skip already played content and only have the new content untouched, use this save file:
https://summertimesaga.com/files/0.18.5/1-1-LT1.save
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Found a bug? Report here:
https://bugs.kompasproductions.com/
Thanks to those supporting us all this time, and those who send us all the feedback!
-DC
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Changelog (0.18.5):
New content:
- Jenny new sex scenes (3) in dining room, outdoor pool and bed at night
- You can now climb into Jenny's bed at night (this was removed in 0.18.0, and is coming back now)
- You can now ask Jenny for some late-night adult content watching. This will force her to catch you in the act on the couch.
- Jenny has a little bit of extra content added to her, besides the new sex scenes, her story has been expanded to fit one new quest.
- X-rays have been added to all of Roxxy's, Becca's, Missy's and Jenny's content. X-rays are triggered only when you cum inside.
- The daycare location is now unlocked once any character is in labour
Rework of the codebase:
- Creator Defined Displayables have been implemented to replace the following existing art assets:
- Sex actions dynamic buttons (optimising)
- Box dynamic buttons (optimising)
- Menu dynamic buttons (optimising)
- Most information popups (location unlocking, item acquiring/buying etc)
- Those can now be translated directly.
- Locations are now instantiated at init time instead of in a label called after loading/starting a game.
- Any future change to the Location object will no longer break save compatibility
- Location state is now saved in the Player class
- Time played (displayed in quit message) now uses built in timer (which ignores time spent in menus).
- The PregnancyManager API has changed.
- Added LocationSchedule objects to the pregnancy managers, dictating
- where a character should be located at any point during their pregnancy.
- They are stored in a dictionary, with keys corresponding to each stage of the pregnancy
- - Keys are as follows : "", "_pregnant_bump", "_pregnant_belly", "_labor", "_baby_[girl/boy/twins]"
- Added a "state_actions" attribute to the pregnancy managers.
- This attribute allows you to trigger machine actions at various stages of the pregnancy
- Use the "add_action" method of the PregnancyManager class to set up.
- takes 3 arguments
- key (either "first" or "repeat" depending if you only want to execute the actions the first time or not)
- stage (integer that represents the stage of the pregnancy to trigger the action on. Stages increment for every week passed)
- actionslist : a list of {i}even{/i} length for the actions. Format is the same as for FSMs
- Actions are triggered right after the pregnancy manager switched its stage (i.e. at the beginning of the week)
- Actions are processed for the machine that has the same name as the pregnancy manager, a lookup is done on the store.machines hash table to get that information.
- The State class has a new method 'int add_delay(int amount=1)' to add delay to the state dynamically. Returns the current state's delay.
Debug Menu:
- Added pregnancy button to every FSM in the debug menu
- Shows a screen that display debug info about the pregnancy
- Allows incrementing manually the pregnancy, get a character pregnant and re-init the pregnancy
- Reinitializing the pregnancy can cause weird behaviours, and should be used with extreme care
- Persistent skip intro no longer forces cheat mode, enabling will skip first day regardless of mode.
Other improvements:
- Rebuilt GUI from scratch to be cleaner and more maintainable.
- Name entry screen:
- Uses the last name used as the default (Anon if first time playing).
- Does not save name until start is clicked (back or esc cancels the change).
- Will no longer allow an empty name.
- Save screen:
- Save game description can no longer be empty.
- When saving over an occupied slot, the OK button will become a red Overwrite button.
- Added about screen containing licensing information.
- Right click (while in game) now opens the game menu (previously went direct to save menu).
- Changelog is now browsable by version and has a visual scroll bar.
- Clear Persistent in settings now prompts for confirmation.
- Added hover effect to save game thumbnails.
- Now possible to exit cookie jar scene early using the game menu (right click/esc), and "End Replay".
- Added hints to impactful choices in Jenny's quest.
- Allowed access to previously locked action when repeating cheerleader scene.
- Added new environmental effects to Jenny's shower scenes, and made them consistent.
- Shop item popups are now done in code, and used everywhere possible
- Item buying is now done exclusively with the BuyItem Action, which handles all the item buying logic, and shows the relevant popups.
- Credits page now has visible scroll controls.
- Added a PSA notifying players of the serious consequences of pregnancy.
Bug fixes:
- Fixed Debbie's posing when talking to her when she's leaning on the counter.
- Fixed pregnancy minigame happening even if a character is pregnant already.
- Fixed being able to ask Clyde about the statue piece before learning his last name.
- Fixed autosaving - saves will be made roughly every 200 clicks, and on quit.
- Fixed art used when taking CumDoom pills.
- Fixed problems that could arise when inspecting items in the inventory.
- Fixed issue that prevented some characters being correctly rendered on the credits screen.
- Fixed minor visual quirks with main menu animation.
- Fixed being able to access the save menu when replaying a scene from the cookie jar.
- Fixed being able to access the save menu when on mode select screen (esc will return to main menu).
- Prevented alpha warning at Rump's house from bleeding into subsequent scenes.
- Main menu music starts after (rather than during) the splash screen, as originally intended.
- Use correct background when spying on Jenny in shower.
- Fixed Diane being nowhere to be found when pregnant.
- Fixed floating pills chests in Dr. Priya Singh's laboratory.
- Fixed entering MC's bedroom triggering the bad guys event in Debbie's story.
- Fixed BuyItem action not showing item popups
- Fixed being able to buy the cyclone mask in advance, effectively wasting your money. The item will become available when needed.
- Fixed Dexter's library book's dialogue staying well after the associated Bissette quest.
- Fixed issue where Comsumr could grant random cash to player.
- Limited the fetch Diane a drink quest progression to day time.
- Removed dialogue repetition when speaking to Annie in her house.
- Fixed issue with treehouse controller acquisition dialogue.
- Added missing art and updated posing for Diane's "How's the baby?" dialogues.
- Miscellaneous posing errors with jenny and mc have been fixed.
- Fixed "Roxxy" dialogue option appearing when jenny is by the pool or in the dining room, causing posing issues.
- Added a delay to 'S_diane_dinner' from M_diane if M_debbie is in state 'S_debbie_diane_visit' to avoid conflicts.
- Fixed a dialogue repeating indefinitely by opening and closing jenny's nightstand when figuring out her PC's password