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Hey everyone :D

I've been pretty busy getting lots done this week and I've got quite a bit to show to you all!

Starting off with the commission I have been spending a lot of time animating the scene I showed you all last week and I've been working closely with the client on getting the speed of the thrusts and smaller details fine tuned to get it looking really nice ^_^ The main flow of this segment is pretty much done but there is going to be the addition of more subtle movements like Meg and Trappers heads looking around a bit, facial animations and some slight sway movements just to make things seem a bit more realistic. The last main thing for this segment is the climax that is going to happen so I'm looking forward to working with fluids in Blender which might be next week.

The first GIF is the start of the animation when the thrusts are at the slowest, the second GIF is when Trapper starts getting faster and also puts his hand over Meg's mouth and the third GIF is the final speed of Trapper just before the climax is going to happen. Each GIF is showing each outfit but with how the jiggles are working on Meg's breasts it makes the first outfit react in a weird way so I'll be looking into fixing and making that look better next week.

I did have the camera following the hip thrusts of Trapper in this animation but at the higher speeds it was looking horrible so thanks to a plugin that was shared with me by another content creator you might know (JomeroBenno) I can add really nice shaky camera effects.

Now onto the other project! I didn't hit all the targets I wanted to this week but that mainly came from spending half a day creating the IK rig for the Xenomorph and then somehow accidently deleting it and not realising till much later in the day >_< so I had to create the whole thing again as my backups didn't have it either. My plan was to have them posed in the lewd position but sadly that will come next week :( I don't know if I mentioned it before but I spend Monday to Wednesday working on the commission and then I spend Thursday and Friday working on this project. I am also thinking of doing some still images on completely different things to have some extra content coming out and I'm not sure when I will start it yet but I plan on doing a single image or maybe a few images on some characters from the new Texas Chainsaw Massacre game.

Anyway onto what I've done this week on the Xeno project, the first image is the progress I've made on the environment where i've made the textures a lot dirtier, I've modelled some extra bits to the roof and I've worked on the lighting a bit more and managed to get the casting shadows from the metal frames around the lights which create quite a nice effect.

The second image is showing the Jill model which was created by Rigid3D and the Xenomorph model which was originally a SFM ported model by Barbell which is the same one I used in my first animation but I decompiled it from SFM to get it into Blender and I've been doing quite a bit of work tweaking the textures and adding the skull that's inside the head of the Xenomorph.

The third image is a body shot of how the Xenomorph is looking and the fourth image is showing the skull I've added into the head which I've spent quite a bit of time working on the texture of the skull and the dome going over it which I think looks pretty creepy but I'm super happy with how it looks.

The final four GIFs are showing you what the IK rig allows me to do with the Xenomorph where it can making animating easier. The first GIF is a simple one I set up for the tail but it doesn't have the desired effect I want as I would like the tail to be able to bend more at the base near to the Xeno's pelvis but I'm currently looking at tutorials for how to do that. The next two GIFs are showing how the IK set up allows the arms and legs to bend when you move the feet or hands. Usually this is a simple thing to set up but I think from where I decompiled this from SFM it messed up a lot of rotations and the scale of bones which I had to manually fix one by one otherwise when I tried creating the IK's a lot of bones would shrink to a tiny dot along with the mesh of the Xeno making it unusable. The last GIF is showing what happens when you move the pelvis where it bends the knees, the only thing I need to add to this model is a hip bone so I can rotate the hips separately from the pelvis bone which I did do originally but sadly it was one of the things lost when my first IK rig got eaten by the void.

Sorry that is a big chunk of stuff to read through but I hope you find it interesting D: I'm very happy with the progress that has been made this week and there will be even more next week!

I hope you've all had a fantastic week though and wishing you all a glorious weekend <3

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Comments

Anonymous

Omg my favorite has to be Meg and trapper. The jiggles look so amazing! You’ve come so far and it shows! Keep up the amazing work! I can’t help but look forward to all your future projects! 💙

Artemisha

I love night dress Meg. And boobs over necklace physics are amazing!!! This gonna be great 👩🏻‍🦰🔥🔥💀😗