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Current Public Build:https://www.patreon.com/posts/public-release-3-6658958

Current Patron Build:https://www.patreon.com/posts/hotfix-alpha-v1-6749359

Dungeons in our game are wild islands. Wild Islands aren't even really islands, they are more like archipeligos of very closely linked, small islands, all tied to one another or simply pushed together by the wind currents. They are dangerous,  uncivilized, and filled with Wild Magic. It is here that wild monsters live, and where you as the player character will go to find them and Tame them (or take in their eggs, we're still unsure on this front how to approach it). The tiles are all based upon Pentominoes, which will let us design very simple and easy to make maps that can be automatically generated and filled at need with the tiles, thus creating the various rooms for each dungeon.

~Judge Heath

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Comments

Aromatic Hyena

Have you considered the idea that after beating an area it connects to the main land and it eventually makes the world whole again? (:

Anonymous

I like this idea, because it also allows for scalability.

Skullmageddon

Loving this savanna styled dungeon . I'm curious to see what other types of dungeons you have planned next.

Anonymous

I like this idea as a player for ease of farming but it could speed up the pace if the mid-game too much.

Anonymous

that version will play

Anonymous

Loving the artwork so far guys... surpassing my expectations thus far by miles ^_^